Esempio n. 1
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        public bool CanActOn(IActiveEntity actor, IActiveEntity actee, string action)
        {
            IEnumerable <EntityActionActivationOption> actorOptions = null;
            IEnumerable <EntityActionActivationOption> acteeOptions;

            return(CanActOn(actor, actee, action, out actorOptions, out acteeOptions));
        }
Esempio n. 2
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        public EntityActionBehaviour GetEmittedAction(IActiveEntity actor, string action)
        {
            if (actor.EmittedActions != null)
            {
                return(actor.EmittedActions.Where(a => a.Action == action).FirstOrDefault());
            }

            return(null);
        }
        public IEnumerable <Collectible> GetItemsForActionOnEntity(IActiveEntity actee, string action)
        {
            if (AllItems == null || AllItems.Count() <= 0)
            {
                return(null);
            }

            return(AllItems.Where(c =>
                                  c != null &&
                                  ActiveEntityManager.Instance.CanActOn(c, actee, action)).ToList());
        }
Esempio n. 4
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        public bool CanActOn(IActiveEntity actor, IActiveEntity actee, string action, out IEnumerable <EntityActionActivationOption> actorOptions, out IEnumerable <EntityActionActivationOption> acteeOptions)
        {
            actorOptions = null;
            acteeOptions = null;

            // We only consider the first behaviour for the given action.
            var actorBehaviours = actor.EmittedActions == null ? null : (actor.EmittedActions.Where(a => a.Action == action).FirstOrDefault());
            var acteeBehaviours = actee.ReceivedActions == null ? null : (actee.ReceivedActions.Where(a => a.Action == action).FirstOrDefault());

            if (acteeBehaviours != null && actorBehaviours != null)
            {
                if (acteeBehaviours.ActivationOptions == null ||
                    acteeBehaviours.ActivationOptions.Count() == 0)
                {
                    // Actee has no defined options, so any actor behaviours will work
                    actorOptions = actorBehaviours.ActivationOptions;
                }
                else if (actorBehaviours.ActivationOptions != null)
                {
                    var actorOpts = new List <EntityActionActivationOption>();
                    var acteeOpts = new List <EntityActionActivationOption>();

                    actorOptions = actorOpts;
                    acteeOptions = acteeOpts;

                    foreach (var a in acteeBehaviours.ActivationOptions)
                    {
                        foreach (var b in actorBehaviours.ActivationOptions)
                        {
                            if (CanExerciseOption(a, b))
                            {
                                actorOpts.Add(a);
                                acteeOpts.Add(b);
                            }
                        }
                    }

                    return(actorOpts.Count > 0 && acteeOpts.Count > 0);
                }
            }

            return(false);
        }
Esempio n. 5
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        /// <summary>
        /// Returns collectibles that can perform the specified action on the actee.
        /// </summary>
        /// <param name="actee"></param>
        /// <param name="action"></param>
        /// <param name="allCatalogItems">Player's items or all possible items?.</param>
        /// <returns></returns>
        public IEnumerable <InventoryCollectible> GetItemsForActionOnEntity(IActiveEntity actee, string action, bool includeAllCatalogItems = false)
        {
            var collectibles = CollectibleDirectory.Instance.GetItemsForActionOnEntity(actee, action);

            return(GetItems(collectibles, includeAllCatalogItems));
        }
Esempio n. 6
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 public bool ReceivesAction(IActiveEntity actor, string action)
 {
     return(actor.ReceivedActions != null && actor.ReceivedActions.Any(a => a.Action == action));
 }
Esempio n. 7
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 public bool EmitsAction(IActiveEntity actor, string action)
 {
     return(actor.EmittedActions != null && actor.EmittedActions.Any(a => a.Action == action));
 }
Esempio n. 8
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        public bool CanTakeAction(IActiveEntity entity, string action, out IEnumerable <EntityActionActivationOption> options)
        {
            options = null;

            return(false);
        }
Esempio n. 9
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 public bool TakeAction(IActiveEntity actor, IActiveEntity actee, string action)
 {
     return(false);
 }
Esempio n. 10
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 public bool TakeAction(IActiveEntity entity)
 {
     return(false);
 }
Esempio n. 11
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 public IEnumerable <T> FilterActors <T>(IEnumerable <T> actors, IActiveEntity actee, string action)
     where T : IActiveEntity
 {
     return(null);
 }