public void SetCallbacks(IActionActions instance) { if (m_Wrapper.m_ActionActionsCallbackInterface != null) { @Whip.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnWhip; @Whip.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnWhip; @Whip.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnWhip; } m_Wrapper.m_ActionActionsCallbackInterface = instance; if (instance != null) { @Whip.started += instance.OnWhip; @Whip.performed += instance.OnWhip; @Whip.canceled += instance.OnWhip; } }
public void SetCallbacks(IActionActions instance) { if (m_Wrapper.m_ActionActionsCallbackInterface != null) { @Attack.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnAttack; @Menu.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnMenu; @Menu.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnMenu; @Menu.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnMenu; } m_Wrapper.m_ActionActionsCallbackInterface = instance; if (instance != null) { @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @Menu.started += instance.OnMenu; @Menu.performed += instance.OnMenu; @Menu.canceled += instance.OnMenu; } }
public void SetCallbacks(IActionActions instance) { if (m_Wrapper.m_ActionActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnMove; @Shoot.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnShoot; @Shoot.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnShoot; @Shoot.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnShoot; @MouseClick.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnMouseClick; @MouseClick.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnMouseClick; @MouseClick.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnMouseClick; @PlayerRotation.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnPlayerRotation; @PlayerRotation.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnPlayerRotation; @PlayerRotation.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnPlayerRotation; @Reload.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnReload; @Reload.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnReload; @Reload.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnReload; @Antebellum.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnAntebellum; @Antebellum.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnAntebellum; @Antebellum.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnAntebellum; @Exit.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnExit; @Exit.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnExit; @Exit.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnExit; @HUDshortcutLeft.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutLeft; @HUDshortcutLeft.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutLeft; @HUDshortcutLeft.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutLeft; @HUDshortcutRight.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutRight; @HUDshortcutRight.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutRight; @HUDshortcutRight.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutRight; @HUDshortcutUp.started -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutUp; @HUDshortcutUp.performed -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutUp; @HUDshortcutUp.canceled -= m_Wrapper.m_ActionActionsCallbackInterface.OnHUDshortcutUp; } m_Wrapper.m_ActionActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; @MouseClick.started += instance.OnMouseClick; @MouseClick.performed += instance.OnMouseClick; @MouseClick.canceled += instance.OnMouseClick; @PlayerRotation.started += instance.OnPlayerRotation; @PlayerRotation.performed += instance.OnPlayerRotation; @PlayerRotation.canceled += instance.OnPlayerRotation; @Reload.started += instance.OnReload; @Reload.performed += instance.OnReload; @Reload.canceled += instance.OnReload; @Antebellum.started += instance.OnAntebellum; @Antebellum.performed += instance.OnAntebellum; @Antebellum.canceled += instance.OnAntebellum; @Exit.started += instance.OnExit; @Exit.performed += instance.OnExit; @Exit.canceled += instance.OnExit; @HUDshortcutLeft.started += instance.OnHUDshortcutLeft; @HUDshortcutLeft.performed += instance.OnHUDshortcutLeft; @HUDshortcutLeft.canceled += instance.OnHUDshortcutLeft; @HUDshortcutRight.started += instance.OnHUDshortcutRight; @HUDshortcutRight.performed += instance.OnHUDshortcutRight; @HUDshortcutRight.canceled += instance.OnHUDshortcutRight; @HUDshortcutUp.started += instance.OnHUDshortcutUp; @HUDshortcutUp.performed += instance.OnHUDshortcutUp; @HUDshortcutUp.canceled += instance.OnHUDshortcutUp; } }