public void MakeProgress_GivenAchievementConditionThatNeedsACountOf1_IsCompleted()
        {
            // Arrange
            AchievementCondition ac = new AchievementCondition("", "", 1);

            IAchievementCondition reportedAchievementConditionProgressChanged = null;
            int reportedProgressCount = 0;

            ac.ProgressChanged += delegate(IAchievementCondition iac, AchievementConditionProgressChangedArgs args)
            {
                reportedAchievementConditionProgressChanged = iac;
                reportedProgressCount = args.ProgressCount;
            };

            IAchievementCondition reportedAchievementConditionCompleted = null;

            ac.ConditionCompleted +=
                delegate(IAchievementCondition iac) { reportedAchievementConditionCompleted = iac; };

            // Act
            ac.MakeProgress();

            // Assert
            Assert.AreEqual(100, ac.Progress);
            Assert.AreEqual(1, ac.ProgressCount);
            Assert.AreEqual(ac, reportedAchievementConditionProgressChanged);
            Assert.AreEqual(1, reportedProgressCount);
            Assert.AreEqual(ac, reportedAchievementConditionCompleted);
        }
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 /// <summary>
 /// Register an IAchievementCondition
 /// </summary>
 /// <remarks>Only registered AchievementConditions can be tracked!</remarks>
 /// <param name="achievementCondition">The IAchievementCondition that should be registered</param>
 public void RegisterAchievementCondition(IAchievementCondition achievementCondition)
 {
     if (registeredAchievementConditions.All(x => x.UniqueId != achievementCondition.UniqueId))
     {
         registeredAchievementConditions.Add(achievementCondition);
     }
 }
 /// <summary>
 /// An achievement
 /// </summary>
 /// /// <param name="uniqueId">Applicationwide unique uniqueId of the achievement</param>
 /// <param name="titel">Applicationwide unique uniqueId of the achievement</param>
 /// <param name="description">Description of the achievement</param>
 /// <param name="condition">Condition that must be met to unlock the achievement</param>
 public Achievement(string uniqueId, string titel, string description, IAchievementCondition condition)
     : this(uniqueId, titel, description, new List <IAchievementCondition> {
     condition
 })
 {
     if (condition == null)
     {
         throw new ArgumentNullException(nameof(condition));
     }
 }
        /// <summary>
        /// This method is tied to the ProgressChanged events in the AchievementConditions of this Achievement
        /// </summary>
        /// <param name="sender">IAchievementCondition thath fired the event</param>
        /// <param name="args">Parameters that are important for this event</param>
        private void ConditionProgressChanged(IAchievementCondition sender, AchievementConditionProgressChangedArgs args)
        {
            if (sender.Unlocked)
            {
                return;
            }

            // Calculate overall progress of Achievement based on progress of AchievementConditions
            Progress = Conditions.Sum(condition => condition.Progress) / Conditions.Count();

            InvokeProgressChanged(Progress);
        }
Esempio n. 5
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        public void Clear_GivenAnAchievementWithSeveralConditions_ClearsTheAchievement()
        {
            // Arrange
            Mock <IAchievementCondition> achievementConditionMock1 = new Mock <IAchievementCondition>();

            achievementConditionMock1.SetupGet(x => x.UniqueId).Returns("ac1");
            achievementConditionMock1.SetupGet(x => x.Progress).Returns(0);

            Mock <IAchievementCondition> achievementConditionMock2 = new Mock <IAchievementCondition>();

            achievementConditionMock2.SetupGet(x => x.UniqueId).Returns("ac2");
            achievementConditionMock2.SetupGet(x => x.Progress).Returns(50);

            IAchievementCondition        ac1 = achievementConditionMock1.Object;
            IAchievementCondition        ac2 = achievementConditionMock2.Object;
            List <IAchievementCondition> achievementConditions = new List <IAchievementCondition>
            {
                ac1,
                ac2
            };

            Achievement achievement = new Achievement("uniqueId", "titel", "description", achievementConditions);

            int         reportedProgress = 0;
            Achievement reportedAchievementProgressChanged = null;

            achievement.ProgressChanged += delegate(Achievement a, AchievementProgressChangedArgs args)
            {
                reportedProgress = args.ProgressCount;
                reportedAchievementProgressChanged = a;
            };
            Achievement reportedAchievementCompleted = null;

            achievement.AchievementCompleted += delegate(Achievement a) { reportedAchievementCompleted = a; };

            // Act
            achievement.Clear();
            achievementConditionMock2.Raise(x => x.ProgressChanged += null, ac2,
                                            new AchievementConditionProgressChangedArgs(50));
            achievementConditionMock2.Raise(x => x.ConditionCompleted += null, ac2);

            // Assert
            Assert.AreEqual(0, achievement.Conditions.Count());
            Assert.AreEqual(0, reportedProgress);
            Assert.AreEqual(null, reportedAchievementProgressChanged);
            Assert.AreEqual(null, reportedAchievementCompleted);
        }
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        public void Constructor_GivenIAchievementConditionNull_ShouldThrowException()
        {
            // Arrange
            IAchievementCondition achievementCondition = null;

            // Act
            try
            {
                new Achievement("uniqueId", "titel", "description", achievementCondition);
                Assert.Fail("Soll Exception werfen.");
            }
            catch (Exception e)
            {
                // Assert
                ArgumentNullException ane = e as ArgumentNullException;
                Assert.IsNotNull(ane);
                Assert.AreEqual("condition", ane.ParamName);
            }
        }
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        public void ConditionProgressChanged_GivenSomeProgress_CalculatesProgressAndFiresProgressChangedEvent(
            int conditionProgress, int expectedAchievementProgress)
        {
            // Arrange
            Mock <IAchievementCondition> achievementConditionMock1 = new Mock <IAchievementCondition>();

            achievementConditionMock1.SetupGet(x => x.UniqueId).Returns("ac1");
            achievementConditionMock1.SetupGet(x => x.Progress).Returns(0);

            Mock <IAchievementCondition> achievementConditionMock2 = new Mock <IAchievementCondition>();

            achievementConditionMock2.SetupGet(x => x.UniqueId).Returns("ac2");
            achievementConditionMock2.SetupGet(x => x.Progress).Returns(conditionProgress);

            IAchievementCondition        ac1 = achievementConditionMock1.Object;
            IAchievementCondition        ac2 = achievementConditionMock2.Object;
            List <IAchievementCondition> achievementConditions = new List <IAchievementCondition>
            {
                ac1,
                ac2
            };

            Achievement achievement = new Achievement("uniqueId", "titel", "description", achievementConditions);

            int         reportedProgress    = 0;
            Achievement reportedAchievement = null;

            achievement.ProgressChanged += delegate(Achievement a, AchievementProgressChangedArgs args)
            {
                reportedProgress    = args.ProgressCount;
                reportedAchievement = a;
            };

            // Act
            achievementConditionMock2.Raise(x => x.ProgressChanged += null, ac1,
                                            new AchievementConditionProgressChangedArgs(conditionProgress));

            // Assert
            Assert.AreEqual(achievement, reportedAchievement);
            Assert.AreEqual(expectedAchievementProgress, achievement.Progress);
            Assert.AreEqual(expectedAchievementProgress, reportedProgress);
        }
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        public void ConditionProgressChanged_GivenAlreadyUnlockedAchievementCondition_DoNothing()
        {
            // Arrange
            Mock <IAchievementCondition> achievementConditionMock1 = new Mock <IAchievementCondition>();

            achievementConditionMock1.SetupGet(x => x.UniqueId).Returns("ac1");
            achievementConditionMock1.SetupGet(x => x.Progress).Returns(0);

            Mock <IAchievementCondition> achievementConditionMock2 = new Mock <IAchievementCondition>();

            achievementConditionMock2.SetupGet(x => x.UniqueId).Returns("ac2");
            achievementConditionMock2.SetupGet(x => x.Progress).Returns(150);
            achievementConditionMock2.SetupGet(x => x.Unlocked).Returns(true);

            IAchievementCondition        ac1 = achievementConditionMock1.Object;
            IAchievementCondition        ac2 = achievementConditionMock2.Object;
            List <IAchievementCondition> achievementConditions = new List <IAchievementCondition>
            {
                ac1,
                ac2
            };

            Achievement achievement = new Achievement("uniqueId", "titel", "description", achievementConditions);

            int         reportedProgress    = 0;
            Achievement reportedAchievement = null;

            achievement.ProgressChanged += delegate(Achievement a, AchievementProgressChangedArgs args)
            {
                reportedProgress    = args.ProgressCount;
                reportedAchievement = a;
            };

            // Act
            achievementConditionMock2.Raise(x => x.ProgressChanged += null, ac2,
                                            new AchievementConditionProgressChangedArgs(150));

            // Assert
            Assert.AreEqual(0, reportedProgress);
            Assert.IsNull(reportedAchievement);
        }
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        public void ConditionCompleted_RaiseEventOnOnlyConditionAndConditionIsUnlocked_UnlockAchievement()
        {
            // Arrange
            Mock <IAchievementCondition> achievementConditionMock1 = new Mock <IAchievementCondition>();

            achievementConditionMock1.SetupGet(x => x.Unlocked).Returns(true);
            achievementConditionMock1.SetupGet(x => x.UniqueId).Returns("ac1");

            IAchievementCondition ac          = achievementConditionMock1.Object;
            Achievement           achievement = new Achievement("uniqueId", "titel", "description", ac);

            List <Achievement> reportedAchievements = new List <Achievement>();

            achievement.AchievementCompleted += delegate(Achievement a) { reportedAchievements.Add(a); };

            // Act
            achievementConditionMock1.Raise(x => x.ConditionCompleted += null, ac);

            // Assert
            Assert.AreEqual(1, reportedAchievements.Count);
            Assert.IsTrue(achievement.Unlocked);
        }
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 /// <summary>
 /// An achievement
 /// </summary>
 /// /// <param name="uniqueId">Applicationwide unique uniqueId of the achievement</param>
 /// <param name="titel">Applicationwide unique uniqueId of the achievement</param>
 /// <param name="description">Description of the achievement</param>
 /// <param name="condition">Condition that must be met to unlock the achievement</param>
 public Achievement(string uniqueId, string titel, string description, IAchievementCondition condition)
     : this(uniqueId, titel, description, new List<IAchievementCondition> { condition })
 {
     if (condition == null)
         throw new ArgumentNullException(nameof(condition));
 }
Esempio n. 11
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        /// <summary>
        /// This method is tied to the ProgressChanged events in the AchievementConditions of this Achievement
        /// </summary>
        /// <param name="sender">IAchievementCondition thath fired the event</param>
        /// <param name="args">Parameters that are important for this event</param>
        private void ConditionProgressChanged(IAchievementCondition sender, AchievementConditionProgressChangedArgs args)
        {
            if (sender.Unlocked)
                return;

            // Calculate overall progress of Achievement based on progress of AchievementConditions
            Progress = Conditions.Sum(condition => condition.Progress) / Conditions.Count();

            InvokeProgressChanged(Progress);
        }
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 /// <summary>
 /// This method is tied to the ConditionCompleted events in the AchievementConditions of this Achievement
 /// </summary>
 /// <param name="achievementCondition">IAchievementCondition that fired the event</param>
 private void ConditionCompleted(IAchievementCondition achievementCondition)
 {
     CheckUnlockStatus();
 }
Esempio n. 13
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 /// <summary>
 /// Set the madeProgress variable is event is called
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private static void AcProgressChanged(IAchievementCondition sender, AchievementConditionProgressChangedArgs args)
 {
     madeProgress = true;
 }
Esempio n. 14
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 /// <summary>
 /// sets completed variable true, when an AchievementCondition is completed
 /// </summary>
 /// <param name="achievementCondition"></param>
 private static void AcConditionCompleted(IAchievementCondition achievementCondition)
 {
     completed = true;
 }
 /// <summary>
 /// Set the madeProgress variable is event is called
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private static void AcProgressChanged(IAchievementCondition sender, AchievementConditionProgressChangedArgs args)
 {
     madeProgress = true;
 }
 /// <summary>
 /// sets completed variable true, when an AchievementCondition is completed
 /// </summary>
 /// <param name="achievementCondition"></param>
 private static void AcConditionCompleted(IAchievementCondition achievementCondition)
 {
     completed = true;
 }
 /// <summary>
 /// Register an IAchievementCondition
 /// </summary>
 /// <remarks>Only registered AchievementConditions can be tracked!</remarks>
 /// <param name="achievementCondition">The IAchievementCondition that should be registered</param>
 public void RegisterAchievementCondition(IAchievementCondition achievementCondition)
 {
     if (registeredAchievementConditions.All(x => x.UniqueId != achievementCondition.UniqueId))
         registeredAchievementConditions.Add(achievementCondition);
 }
Esempio n. 18
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 /// <summary>
 /// This method is tied to the ConditionCompleted events in the AchievementConditions of this Achievement
 /// </summary>
 /// <param name="achievementCondition">IAchievementCondition that fired the event</param>
 private void ConditionCompleted(IAchievementCondition achievementCondition)
 {
     CheckUnlockStatus();
 }