// Update is called once per frame
 void Update()
 {
     if (spawn)
     {
         if (vie.estEnVie())
         {
             ObjectSpawn.SetActive(false);
             PremiereFois = true;
         }
         else if (!vie.estEnVie() && PremiereFois == true)
         {
             PremiereFois = false;
             if (Random.value <= chanceLoot)
             {
                 if (createNewObject)
                 {
                     GameObject temp = Instantiate(ObjectSpawn);
                     temp.transform.position = this.transform.position;
                     temp.SetActive(true);
                     theta = Random.value * 360;
                     temp.GetComponent <Rigidbody> ().AddForce(new Vector3(Mathf.Cos(theta) * 200, 200, Mathf.Sin(theta) * 200));
                 }
                 else
                 {
                     ObjectSpawn.transform.position = this.transform.position;
                     ObjectSpawn.SetActive(true);
                     theta = Random.value * 360;
                     ObjectSpawn.GetComponent <Rigidbody> ().AddForce(new Vector3(Mathf.Cos(theta) * 200, 200, Mathf.Sin(theta) * 200));
                 }
             }
         }
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (!vie.estEnVie() && !uneFois)
     {
         sm.setBackgroundMusic(sm.listeClips[0]);
         uneFois = true;
     }
 }
Esempio n. 3
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 public bool estEnVie()
 {
     return(mobVie.estEnVie());
 }