INngMsg MsgRandom() { var msg = factory.CreateMessage(); msg.Append(Guid.NewGuid().ToByteArray()); return(msg); }
public void Creation(string url) { using (var listenSocket = factory.PairOpen().ThenListenAs(out var listener, url).Unwrap()) using (var dialerSocket = factory.PairOpen().ThenDial(GetDialUrl(listener, url)).Unwrap()) { listenSocket.SetOpt(nng.Native.Defines.NNG_OPT_SENDTIMEO, new nng_duration { TimeMs = 50 }); dialerSocket.SetOpt(nng.Native.Defines.NNG_OPT_SENDTIMEO, new nng_duration { TimeMs = 50 }); dialerSocket.SendMsg(factory.CreateMessage()); var msg = listenSocket.RecvMsg().Unwrap(); Assert.True(msg.Pipe.IsValid()); //Assert.True(msg.Pipe.Socket.IsValid()); Assert.False(msg.Pipe.Dialer.IsValid()); Assert.True(msg.Pipe.Listener.IsValid()); listenSocket.SendMsg(factory.CreateMessage()); msg = dialerSocket.RecvMsg().Unwrap(); Assert.True(msg.Pipe.IsValid()); //Assert.True(msg.Pipe.Socket.IsValid()); Assert.True(msg.Pipe.Dialer.IsValid()); Assert.False(msg.Pipe.Listener.IsValid()); } }
IMessage MsgRandom() { var bytes0 = Guid.NewGuid().ToByteArray(); var bytes1 = Guid.NewGuid().ToByteArray(); var msg = factory.CreateMessage(); msg.Append(bytes0); msg.Header.Append(bytes1); return(msg); }
public void Creation() { var randomHeader = randomBytes(); var randomBody = randomBytes(); const uint anInt = 0x01234567; var builder = new MsgBuilder().AddRange(randomBody).Add(anInt); builder.Header.AddRange(randomHeader); var msgBuffers = builder.Build(); var msg = factory.CreateMessage(); msg.Header.Append(randomHeader); msg.Append(randomBody); msg.Append(anInt); // Builder creates same message as native nng functions Assert.True(Util.Equals(msg, msgBuffers.ToMessage(factory))); // Create another identical message Assert.True(Util.Equals(msg, msgBuffers.ToMessage(factory))); // Rebuilding buffers create identical messages msgBuffers = builder.Build(); Assert.True(Util.Equals(msg, msgBuffers.ToMessage(factory))); }