Esempio n. 1
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 /// <summary>
 /// Main Constructor
 /// </summary>
 /// <param name="_mind">Reference to the Mind</param>
 public Talk(IAIMind _mind) : base(_mind)
 {
 }
Esempio n. 2
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 public Run(IAIMind _mind) : base(_mind)
 {
 }
Esempio n. 3
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 /// <summary>
 /// Main Constructor
 /// </summary>
 /// <param name="_mind">Reference to the Mind</param>
 public Idle(IAIMind _mind) : base(_mind)
 {
 }
Esempio n. 4
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 /// <summary>
 /// Main Constructor
 /// </summary>
 /// <param name="_mind">Reference to the mind</param>
 public Persue(IAIMind _mind) : base(_mind)
 {
 }
Esempio n. 5
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 /// <summary>
 /// Constructor for AI minds
 /// </summary>
 /// <param name="_mind">Reference to the AI Mind</param>
 public State(IAIMind _mind)
 {
     mMind      = _mind;
     mAnimation = mMind.MySelf as IAnimation;
 }
Esempio n. 6
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 /// <summary>
 /// Main Constructor
 /// </summary>
 /// <param name="_mind">Reference to the mind</param>
 public Yeet(IAIMind _mind) : base(_mind)
 {
     mJumpForce = -9f;
     mJumping   = true;
 }
Esempio n. 7
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 /// <summary>
 /// Main Constructor
 /// </summary>
 /// <param name="_mind">Reference to the Mind</param>
 public Persue(IAIMind _mind) : base(_mind)
 {
     mPath = new Queue <Point>();
 }