public IADogFollowing(IADogStatePattern iaDogStatePattern) { enemy = iaDogStatePattern; }
public IADogResting(IADogStatePattern iaDogStatePattern) { enemy = iaDogStatePattern; }
public IADogFollowing(IADogStatePattern iaDogStatePattern) { enemy = iaDogStatePattern; }
public IADogResting(IADogStatePattern iaDogStatePattern) { enemy = iaDogStatePattern; }