Esempio n. 1
0
 /// <summary>
 /// 加载嵌套资源(自身及所有独立出去子预制体)
 /// </summary>
 /// <param name="resName"></param>
 /// <returns></returns>
 public UnityEngine.Object[] GetMutiRes(string resName)
 {
     if (abResLoader != null)
     {
         return(abResLoader.LoadResources(resName));
     }
     return(null);
 }
Esempio n. 2
0
    /// <summary>
    /// 获取多个资源
    /// </summary>
    /// <param name="name"></param>
    /// <returns></returns>
    public UnityEngine.Object[] GetMultiRes(string name)
    {
        if (abResLoader == null)
        {
            return(null);
        }

        return(abResLoader.LoadResources(name));
    }
Esempio n. 3
0
 //获取多个资源
 public UnityEngine.Object[] GetResources(string name)
 {
     if (abResLoader != null)
     {
         return(abResLoader.LoadResources(name));
     }
     else
     {
         return(null);
     }
 }