/// <summary> /// 加载嵌套资源(自身及所有独立出去子预制体) /// </summary> /// <param name="resName"></param> /// <returns></returns> public UnityEngine.Object[] GetMutiRes(string resName) { if (abResLoader != null) { return(abResLoader.LoadResources(resName)); } return(null); }
/// <summary> /// 获取多个资源 /// </summary> /// <param name="name"></param> /// <returns></returns> public UnityEngine.Object[] GetMultiRes(string name) { if (abResLoader == null) { return(null); } return(abResLoader.LoadResources(name)); }
//获取多个资源 public UnityEngine.Object[] GetResources(string name) { if (abResLoader != null) { return(abResLoader.LoadResources(name)); } else { return(null); } }