/// <summary> /// Initializes a new instance of the NumberRendererData class /// </summary> public I3NumberRendererData() { this.upState = I3UpDownStates.Normal; this.downState = I3UpDownStates.Normal; this.clickX = -1; this.clickY = -1; }
/// <summary> /// Converts the specified UpDownStates value to a ButtonState value /// </summary> /// <param name="state">The UpDownStates value to be converted</param> /// <returns>A ButtonState value that represents the specified UpDownStates /// value</returns> private static ButtonState ConvertUpDownStateToButtonState(I3UpDownStates state) { switch (state) { case I3UpDownStates.Pressed: { return(ButtonState.Pushed); } case I3UpDownStates.Disabled: { return(ButtonState.Inactive); } } return(ButtonState.Normal); }
/// <summary> /// Raises the PaintBackground event /// </summary> /// <param name="e">A PaintCellEventArgs that contains the event data</param> protected override void OnPaintBackground(I3PaintCellEventArgs e) { base.OnPaintBackground(e); // don't bother going any further if the Cell is null if (e.Cell == null) { return; } if (this.ShowUpDownButtons) { I3UpDownStates upButtonState = this.GetNumberRendererData(e.Cell).UpButtonState; I3UpDownStates downButtonState = this.GetNumberRendererData(e.Cell).DownButtonState; if (!e.Enabled) { upButtonState = I3UpDownStates.Disabled; downButtonState = I3UpDownStates.Disabled; } I3ThemeManager.DrawUpDownButtons(e.Graphics, this.GetUpButtonBounds(), upButtonState, this.GetDownButtonBounds(), downButtonState); } }
/// <summary> /// Draws an UpDown's up and down buttons in the specified state, on the specified /// graphics surface, and within the specified bounds /// </summary> /// <param name="g">The Graphics to draw on</param> /// <param name="upButtonRect">The Rectangle that represents the dimensions /// of the up button</param> /// <param name="upButtonClipRect">The Rectangle that represents the clipping area /// for the up button</param> /// <param name="upButtonState">An UpDownStates value that specifies the /// state to draw the up button in</param> /// <param name="downButtonRect">The Rectangle that represents the dimensions /// of the down button</param> /// <param name="downButtonClipRect">The Rectangle that represents the clipping area /// for the down button</param> /// <param name="downButtonState">An UpDownStates value that specifies the /// state to draw the down button in</param> public static void DrawUpDownButtons(Graphics g, Rectangle upButtonRect, Rectangle upButtonClipRect, I3UpDownStates upButtonState, Rectangle downButtonRect, Rectangle downButtonClipRect, I3UpDownStates downButtonState) { if (g == null) { return; } if (upButtonRect.Width > 0 && upButtonRect.Height > 0 && upButtonClipRect.Width > 0 && upButtonClipRect.Height > 0) { if (I3ThemeManager.VisualStylesEnabled) { I3ThemeManager.DrawThemeBackground(g, I3ThemeClasses.UpDown, (int)I3UpDownParts.Up, (int)upButtonState, upButtonRect, upButtonClipRect); } else { ControlPaint.DrawScrollButton(g, upButtonRect, ScrollButton.Up, I3ThemeManager.ConvertUpDownStateToButtonState(upButtonState)); } } if (downButtonRect.Width > 0 && downButtonRect.Height > 0 && downButtonClipRect.Width > 0 && downButtonClipRect.Height > 0) { if (I3ThemeManager.VisualStylesEnabled) { I3ThemeManager.DrawThemeBackground(g, I3ThemeClasses.UpDown, (int)I3UpDownParts.Down, (int)downButtonState, downButtonRect, downButtonClipRect); } else { ControlPaint.DrawScrollButton(g, downButtonRect, ScrollButton.Down, I3ThemeManager.ConvertUpDownStateToButtonState(downButtonState)); } } }
/// <summary> /// Draws an UpDown's up and down buttons in the specified state, on the specified /// graphics surface, and within the specified bounds /// </summary> /// <param name="g">The Graphics to draw on</param> /// <param name="upButtonRect">The Rectangle that represents the dimensions /// of the up button</param> /// <param name="upButtonState">An UpDownStates value that specifies the /// state to draw the up button in</param> /// <param name="downButtonRect">The Rectangle that represents the dimensions /// of the down button</param> /// <param name="downButtonState">An UpDownStates value that specifies the /// state to draw the down button in</param> public static void DrawUpDownButtons(Graphics g, Rectangle upButtonRect, I3UpDownStates upButtonState, Rectangle downButtonRect, I3UpDownStates downButtonState) { I3ThemeManager.DrawUpDownButtons(g, upButtonRect, upButtonRect, upButtonState, downButtonRect, downButtonRect, downButtonState); }