Esempio n. 1
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        /// <summary>
        /// Initializes a new instance of the Row class with an array of strings
        /// representing Cells and the foreground color, background color, and font
        /// of the Row
        /// </summary>
        /// <param name="items">An array of strings that represent the Cells of the Row</param>
        /// <param name="foreColor">The foreground Color of the Row</param>
        /// <param name="backColor">The background Color of the Row</param>
        /// <param name="font">The Font used to draw the text in the Row's Cells</param>
        public I3Row(string[] items, Color foreColor, Color backColor, Font font)
        {
            if (items == null)
            {
                throw new ArgumentNullException("items", "string[] cannot be null");
            }

            this.Init();

            this.ForeColor = foreColor;
            this.BackColor = backColor;
            this.Font      = font;

            if (items.Length > 0)
            {
                I3Cell[] cells = new I3Cell[items.Length];

                for (int i = 0; i < items.Length; i++)
                {
                    cells[i] = new I3Cell(items[i]);
                }

                this.Cells.AddRange(cells);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Handler for the PropertyGrid's SelectedObjectsChanged event
        /// </summary>
        /// <param name="sender">The object that raised the event</param>
        /// <param name="e">An EventArgs that contains the event data</param>
        protected void PropertyGrid_SelectedObjectsChanged(object sender, EventArgs e)
        {
            object[] objects = ((PropertyGrid)sender).SelectedObjects;

            this.previewColumnModel.Columns.Clear();

            if (objects.Length == 1)
            {
                I3Column column = (I3Column)objects[0];
                I3Cell   cell   = this.previewTableModel[0, 0];

                SetCellData(cell, column);

                I3Column       newColumn  = (I3Column)Activator.CreateInstance(column.GetType());
                PropertyInfo[] properties = column.GetType().GetProperties();
                foreach (PropertyInfo property in properties)
                {
                    if (property.GetGetMethod() != null && property.GetSetMethod() != null)
                    {
                        object value = property.GetValue(column, null);
                        property.SetValue(newColumn, value, null);
                    }
                }
                newColumn.Tag              = column;
                newColumn.PropertyChanged += new I3ColumnEventHandler(newColumn_PropertyChanged);
                this.previewColumnModel.Columns.Add(newColumn);
            }

            this.previewTable.Invalidate();
        }
Esempio n. 3
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        /// <summary>
        /// Compares two objects and returns a value indicating whether one is less
        /// than, equal to or greater than the other
        /// </summary>
        /// <param name="a">First object to compare</param>
        /// <param name="b">Second object to compare</param>
        /// <returns>-1 if a is less than b, 1 if a is greater than b, or 0 if a equals b</returns>
        public override int Compare(object a, object b)
        {
            I3Cell cell1 = (I3Cell)a;
            I3Cell cell2 = (I3Cell)b;

            // check for null cells
            if (cell1 == null && cell2 == null)
            {
                return(0);
            }
            else if (cell1 == null)
            {
                return(-1);
            }
            else if (cell2 == null)
            {
                return(1);
            }

            // check for null data
            string text  = cell1.Row.TableModel.Table.ColumnModel.Columns[cell1.Index].DataToString(cell1.Data);
            string text2 = cell2.Row.TableModel.Table.ColumnModel.Columns[cell2.Index].DataToString(cell2.Data);

            if (text == null && text2 == null)
            {
                return(0);
            }
            else if (text == null)
            {
                return(-1);
            }

            return(text.CompareTo(text2));
        }
Esempio n. 4
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        /// <summary>
        /// Gets the CheckBoxCellRenderer specific data used by the Renderer from
        /// the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to get the CheckBoxCellRenderer data for</param>
        /// <returns>The CheckBoxCellRenderer data for the specified Cell</returns>
        protected I3CheckBoxRendererData GetCheckBoxRendererData(I3Cell cell)
        {
            object rendererData = this.GetRendererData(cell);

            if (rendererData == null || !(rendererData is I3CheckBoxRendererData))
            {
                if (cell.CheckState == CheckState.Unchecked)
                {
                    rendererData = new I3CheckBoxRendererData(I3CheckBoxStates.UncheckedNormal);
                }
                else if (cell.CheckState == CheckState.Indeterminate && cell.ThreeState)
                {
                    rendererData = new I3CheckBoxRendererData(I3CheckBoxStates.MixedNormal);
                }
                else
                {
                    rendererData = new I3CheckBoxRendererData(I3CheckBoxStates.CheckedNormal);
                }

                this.SetRendererData(cell, rendererData);
            }

            this.ValidateCheckState(cell, (I3CheckBoxRendererData)rendererData);

            return((I3CheckBoxRendererData)rendererData);
        }
Esempio n. 5
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        /// <summary>
        /// Compares two objects and returns a value indicating whether one is less
        /// than, equal to or greater than the other
        /// </summary>
        /// <param name="a">First object to compare</param>
        /// <param name="b">Second object to compare</param>
        /// <returns>-1 if a is less than b, 1 if a is greater than b, or 0 if a equals b</returns>
        public override int Compare(object a, object b)
        {
            I3Cell cell1 = (I3Cell)a;
            I3Cell cell2 = (I3Cell)b;

            // check for null cells
            if (cell1 == null && cell2 == null)
            {
                return(0);
            }
            else if (cell1 == null)
            {
                return(-1);
            }
            else if (cell2 == null)
            {
                return(1);
            }

            // check for null data
            if (cell1.Data == null && cell2.Data == null)
            {
                return(0);
            }
            else if (cell1.Data == null)
            {
                return(-1);
            }
            else if (cell2.Data == null)
            {
                return(1);
            }

            return(Convert.ToDateTime(cell1.Data).CompareTo(Convert.ToDateTime(cell2.Data)));
        }
Esempio n. 6
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        /// <summary>
        /// Compares two objects and returns a value indicating whether one is less
        /// than, equal to or greater than the other
        /// </summary>
        /// <param name="a">First object to compare</param>
        /// <param name="b">Second object to compare</param>
        /// <returns>-1 if a is less than b, 1 if a is greater than b, or 0 if a equals b</returns>
        public override int Compare(object a, object b)
        {
            I3Cell cell1 = (I3Cell)a;
            I3Cell cell2 = (I3Cell)b;

            // check for null cells
            if (cell1 == null && cell2 == null)
            {
                return(0);
            }
            else if (cell1 == null)
            {
                return(-1);
            }
            else if (cell2 == null)
            {
                return(1);
            }

            int retVal = 0;

            // check for null data
            if (cell1.Data == null && cell2.Data == null)
            {
                retVal = 0;
            }
            else if (cell1.Data == null)
            {
                retVal = -1;
            }
            else if (cell2.Data == null)
            {
                retVal = 1;
            }

            // since images aren't comparable, if retVal = 0 and the ImageColumn
            // they belong to allows text drawing, compare the text properties
            // to determine order
            if (retVal == 0 && ((I3ImageColumn)this.TableModel.Table.ColumnModel.Columns[this.SortColumn]).DrawText)
            {
                // check for null data
                string text  = cell1.Row.TableModel.Table.ColumnModel.Columns[cell1.Index].DataToString(cell1.Data);
                string text2 = cell2.Row.TableModel.Table.ColumnModel.Columns[cell2.Index].DataToString(cell2.Data);
                if (text == null && text2 == null)
                {
                    return(0);
                }
                else if (text == null)
                {
                    return(-1);
                }

                retVal = text.CompareTo(text2);
            }

            return(retVal);
        }
Esempio n. 7
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 /// <summary>
 /// Initializes a new instance of the CellKeyEventArgs class with
 /// the specified source Cell, table, row index, column index and
 /// cell bounds
 /// </summary>
 /// <param name="cell">The Cell that Raised the event</param>
 /// <param name="table">The Table the Cell belongs to</param>
 /// <param name="cellPos"></param>
 /// <param name="cellRect">The Cell's bounding rectangle</param>
 /// <param name="kea"></param>
 public I3CellKeyEventArgs(I3Cell cell, I3Table table, I3CellPos cellPos, Rectangle cellRect, KeyEventArgs kea)
     : base(kea.KeyData)
 {
     this.cell     = cell;
     this.table    = table;
     this.row      = cellPos.Row;
     this.column   = cellPos.Column;
     this.cellRect = cellRect;
 }
Esempio n. 8
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 /// <summary>
 /// Initializes a new instance of the CellKeyEventArgs class with
 /// the specified source Cell, table, row index, column index, cell
 /// bounds and KeyEventArgs
 /// </summary>
 /// <param name="cell">The Cell that Raised the event</param>
 /// <param name="table">The Table the Cell belongs to</param>
 /// <param name="row">The Row index of the Cell</param>
 /// <param name="column">The Column index of the Cell</param>
 /// <param name="cellRect">The Cell's bounding rectangle</param>
 /// <param name="kea"></param>
 public I3CellKeyEventArgs(I3Cell cell, I3Table table, int row, int column, Rectangle cellRect, KeyEventArgs kea)
     : base(kea.KeyData)
 {
     this.cell     = cell;
     this.table    = table;
     this.row      = row;
     this.column   = column;
     this.cellRect = cellRect;
 }
Esempio n. 9
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        /// <summary>
        /// Initializes a new instance of the CellEventArgs class with
        /// the specified Cell source, column index and row index
        /// </summary>
        /// <param name="source">The Cell that Raised the event</param>
        /// <param name="editor">The CellEditor used to edit the Cell</param>
        /// <param name="table">The Table that the Cell belongs to</param>
        /// <param name="row">The Column index of the Cell</param>
        /// <param name="column">The Row index of the Cell</param>
        /// <param name="cellRect"></param>
        public I3CellEditEventArgs(I3Cell source, II3CellEditor editor, I3Table table, int row, int column, Rectangle cellRect)
            : base(source, column, row)
        {
            this.editor   = editor;
            this.table    = table;
            this.cellRect = cellRect;

            this.cancel = false;
        }
Esempio n. 10
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 /// <summary>
 /// Initializes a new instance of the CellMouseEventArgs class with
 /// the specified source Cell, table, row index, column index and
 /// cell bounds
 /// </summary>
 /// <param name="cell">The Cell that Raised the event</param>
 /// <param name="table">The Table the Cell belongs to</param>
 /// <param name="row">The Row index of the Cell</param>
 /// <param name="column">The Column index of the Cell</param>
 /// <param name="cellRect">The Cell's bounding rectangle</param>
 public I3CellMouseEventArgs(I3Cell cell, I3Table table, int row, int column, Rectangle cellRect)
     : base(MouseButtons.None, 0, -1, -1, 0)
 {
     this.cell     = cell;
     this.table    = table;
     this.row      = row;
     this.column   = column;
     this.cellRect = cellRect;
 }
Esempio n. 11
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 /// <summary>
 /// Initializes a new instance of the RowEventArgs class with
 /// the specified Row source, row index, start index, end index
 /// and affected Cell
 /// </summary>
 /// <param name="source">The Row that originated the event</param>
 /// <param name="rowIndex">The index of the Row</param>
 /// <param name="cell">The affected Cell</param>
 /// <param name="cellFromIndex">The start index of the affected Cell(s)</param>
 /// <param name="cellToIndex">The end index of the affected Cell(s)</param>
 /// <param name="eventType">The type of event</param>
 public I3RowEventArgs(I3Row source, int rowIndex, I3Cell cell, int cellFromIndex, int cellToIndex, I3RowEventType eventType) : base()
 {
     this.source        = source;
     this.rowIndex      = rowIndex;
     this.cell          = cell;
     this.cellFromIndex = cellFromIndex;
     this.cellToIndex   = cellToIndex;
     this.eventType     = eventType;
 }
Esempio n. 12
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 /// <summary>
 /// Initializes a new instance of the CellMouseEventArgs class with
 /// the specified source Cell, table, row index, column index and
 /// cell bounds
 /// </summary>
 /// <param name="cell">The Cell that Raised the event</param>
 /// <param name="table">The Table the Cell belongs to</param>
 /// <param name="cellPos"></param>
 /// <param name="cellRect">The Cell's bounding rectangle</param>
 /// <param name="mea"></param>
 public I3CellMouseEventArgs(I3Cell cell, I3Table table, I3CellPos cellPos, Rectangle cellRect, MouseEventArgs mea)
     : base(mea.Button, mea.Clicks, mea.X, mea.Y, mea.Delta)
 {
     this.cell     = cell;
     this.table    = table;
     this.row      = cellPos.Row;
     this.column   = cellPos.Column;
     this.cellRect = cellRect;
 }
Esempio n. 13
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        /// <summary>
        /// Initializes a new instance of the CellEditor class with default settings
        /// </summary>
        protected I3CellEditor()
        {
            this.control  = null;
            this.cell     = null;
            this.table    = null;
            this.cellPos  = I3CellPos.Empty;
            this.cellRect = Rectangle.Empty;

            this.mouseMessageFilter = new I3MouseMessageFilter(this);
            this.keyMessageFilter   = new I3KeyMessageFilter(this);
        }
Esempio n. 14
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        /// <summary>
        /// Creates a new instance of the specified collection item type
        /// </summary>
        /// <param name="itemType">The type of item to create</param>
        /// <returns>A new instance of the specified object</returns>
        protected override object CreateInstance(Type itemType)
        {
            I3Cell cell = (I3Cell)base.CreateInstance(itemType);

            // newly created items aren't added to the collection
            // until editing has finished.  we'd like the newly
            // created cell to show up in the table immediately
            // so we'll add it to the CellCollection now
            this.cells.Add(cell);

            return(cell);
        }
Esempio n. 15
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        /// <summary>
        /// 虚拟方法,从Table中移除编辑控件
        /// Conceals the editor from the user and removes it from the Table's
        /// Control collection
        /// </summary>
        protected virtual void RemoveEditControl()
        {
            this.control.Visible = false;
            this.control.Parent  = null;

            this.table.Focus();

            this.cell     = null;
            this.table    = null;
            this.cellPos  = I3CellPos.Empty;
            this.cellRect = Rectangle.Empty;
        }
Esempio n. 16
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        private void CheckCells()
        {
            I3Row row = this.previewTableModel.Rows[0];

            row.Cells.Clear();
            for (int i = 0; i <= this.columns.Count - 1; i++)
            {
                I3Cell cell = new I3Cell();
                SetCellData(cell, this.columns[i]);
                row.Cells.Add(cell);
            }
        }
Esempio n. 17
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        /// <summary>
        /// Compares two objects and returns a value indicating whether one is less
        /// than, equal to or greater than the other
        /// </summary>
        /// <param name="a">First object to compare</param>
        /// <param name="b">Second object to compare</param>
        /// <returns>-1 if a is less than b, 1 if a is greater than b, or 0 if a equals b</returns>
        public override int Compare(object a, object b)
        {
            I3Cell cell1 = (I3Cell)a;
            I3Cell cell2 = (I3Cell)b;

            // check for null cells
            if (cell1 == null && cell2 == null)
            {
                return(0);
            }
            else if (cell1 == null)
            {
                return(-1);
            }
            else if (cell2 == null)
            {
                return(1);
            }

            int retVal = 0;

            if (cell1.Checked && !cell2.Checked)
            {
                retVal = -1;
            }
            else if (!cell1.Checked && cell2.Checked)
            {
                retVal = 1;
            }

            // if the cells have the same checked value and the CheckBoxColumn
            // they belong to allows text drawing, compare the text properties
            // to determine order
            if (retVal == 0 && ((I3CheckBoxColumn)this.TableModel.Table.ColumnModel.Columns[this.SortColumn]).DrawText)
            {
                // check for null data
                string text  = cell1.Row.TableModel.Table.ColumnModel.Columns[cell1.Index].DataToString(cell1.Data);
                string text2 = cell2.Row.TableModel.Table.ColumnModel.Columns[cell2.Index].DataToString(cell2.Data);
                if (text == null && text2 == null)
                {
                    return(0);
                }
                else if (text == null)
                {
                    return(-1);
                }

                retVal = text.CompareTo(text2);
            }

            return(retVal);
        }
Esempio n. 18
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        /// <summary>
        /// 准备编辑,继承父类的功能
        /// Prepares the CellEditor to edit the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to be edited</param>
        /// <param name="table">The Table that contains the Cell</param>
        /// <param name="cellPos">A CellPos representing the position of the Cell</param>
        /// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
        /// <param name="userSetEditorValues">Specifies whether the ICellEditors
        /// starting value has already been set by the user</param>
        /// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
        public override bool PrepareForEditing(I3Cell cell, I3Table table, I3CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
        {
            if (!(table.ColumnModel.Columns[cellPos.Column] is I3DropDownColumn))
            {
                throw new InvalidOperationException("Cannot edit Cell as DropDownCellEditor can only be used with a DropDownColumn");
            }

            I3DropDownColumn dropDownColumn = table.ColumnModel.Columns[cellPos.Column] as I3DropDownColumn;

            this.DropDownStyle = dropDownColumn.DropDownStyle;

            return(base.PrepareForEditing(cell, table, cellPos, cellRect, userSetEditorValues));
        }
Esempio n. 19
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        /// <summary>
        /// Destroys the specified instance of the object
        /// </summary>
        /// <param name="instance">The object to destroy</param>
        protected override void DestroyInstance(object instance)
        {
            if (instance != null && instance is I3Cell)
            {
                I3Cell cell = (I3Cell)instance;

                // the specified cell is about to be destroyed so
                // we need to remove it from the CellCollection first
                this.cells.Remove(cell);
            }

            base.DestroyInstance(instance);
        }
Esempio n. 20
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        /// <summary>
        /// Gets the ButtonCellRenderer specific data used by the Renderer from
        /// the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to get the ButtonCellRenderer data for</param>
        /// <returns>The ButtonCellRenderer data for the specified Cell</returns>
        protected I3ButtonRendererData GetButtonRendererData(I3Cell cell)
        {
            object rendererData = this.GetRendererData(cell);

            if (rendererData == null || !(rendererData is I3ButtonRendererData))
            {
                rendererData = new I3ButtonRendererData();

                this.SetRendererData(cell, rendererData);
            }

            return((I3ButtonRendererData)rendererData);
        }
Esempio n. 21
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        /// <summary>
        /// Compares two objects and returns a value indicating whether one is less
        /// than, equal to or greater than the other
        /// </summary>
        /// <param name="a">First object to compare</param>
        /// <param name="b">Second object to compare</param>
        /// <returns>-1 if a is less than b, 1 if a is greater than b, or 0 if a equals b</returns>
        protected int Compare(I3Cell a, I3Cell b)
        {
            switch (this.SortOrder)
            {
            case SortOrder.None:
                return(0);

            case SortOrder.Descending:
                return(-this.Comparer.Compare(a, b));

            default:
                return(this.Comparer.Compare(a, b));
            }
        }
Esempio n. 22
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 /// <summary>
 /// Initializes a new instance of the PaintCellEventArgs class with
 /// the specified graphics, table, row index, column index, selected value,
 /// focused value, mouse value and clipping rectangle
 /// </summary>
 /// <param name="g">The Graphics used to paint the Cell</param>
 /// <param name="cell">The Cell to be painted</param>
 /// <param name="table">The Table the Cell belongs to</param>
 /// <param name="row">The Row index of the Cell</param>
 /// <param name="column">The Column index of the Cell</param>
 /// <param name="selected">Specifies whether the Cell is selected</param>
 /// <param name="focused">Specifies whether the Cell has focus</param>
 /// <param name="sorted">Specifies whether the Cell's Column is sorted</param>
 /// <param name="editable">Specifies whether the Cell is able to be edited</param>
 /// <param name="enabled">Specifies whether the Cell is enabled</param>
 /// <param name="cellRect">The rectangle in which to paint the Cell</param>
 public I3PaintCellEventArgs(Graphics g, I3Cell cell, I3Table table, int row, int column, bool selected, bool focused, bool sorted, bool editable, bool enabled, Rectangle cellRect)
     : base(g, cellRect)
 {
     this.cell     = cell;
     this.table    = table;
     this.row      = row;
     this.column   = column;
     this.selected = selected;
     this.focused  = focused;
     this.sorted   = sorted;
     this.editable = editable;
     this.enabled  = enabled;
     this.cellRect = cellRect;
     this.handled  = false;
 }
Esempio n. 23
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 private void SetCellData(I3Cell cell, I3Column column)
 {
     if (column is I3ButtonColumn)
     {
         cell.Data = null;
         cell.Data = "Button";
     }
     else if (column is I3CheckBoxColumn)
     {
         cell.Data    = null;
         cell.Data    = "Checkbox";
         cell.Checked = true;
     }
     else if (column is I3ColorColumn)
     {
         cell.Data = null;
         cell.Data = Color.Red;
     }
     else if (column is I3ComboBoxColumn)
     {
         cell.Data = null;
         cell.Data = "ComboBox";
     }
     else if (column is I3DateTimeColumn)
     {
         cell.Data = null;
         cell.Data = DateTime.Now;
     }
     else if (column is I3ImageColumn)
     {
         cell.Data = null;
         cell.Data = "Image";
     }
     else if (column is I3NumberColumn || column is I3ProgressBarColumn)
     {
         cell.Data = null;
         cell.Data = 50;
     }
     else if (column is I3TextColumn)
     {
         cell.Data = null;
         cell.Data = "Text";
     }
     else
     {
         cell.Data = null;
     }
 }
Esempio n. 24
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        /// <summary>
        /// Corrects any differences between the check state of the specified Cell
        /// and the check state in its rendererData
        /// </summary>
        /// <param name="cell">The Cell to chech</param>
        /// <param name="rendererData">The CheckBoxRendererData to check</param>
        private void ValidateCheckState(I3Cell cell, I3CheckBoxRendererData rendererData)
        {
            switch (cell.CheckState)
            {
            case CheckState.Checked:
            {
                if (rendererData.CheckState <= I3CheckBoxStates.UncheckedDisabled)
                {
                    rendererData.CheckState |= (I3CheckBoxStates)4;
                }
                else if (rendererData.CheckState >= I3CheckBoxStates.MixedNormal)
                {
                    rendererData.CheckState -= (I3CheckBoxStates)4;
                }

                break;
            }

            case CheckState.Indeterminate:
            {
                if (rendererData.CheckState <= I3CheckBoxStates.UncheckedDisabled)
                {
                    rendererData.CheckState |= (I3CheckBoxStates)8;
                }
                else if (rendererData.CheckState <= I3CheckBoxStates.CheckedDisabled)
                {
                    rendererData.CheckState |= (I3CheckBoxStates)4;
                }

                break;
            }

            default:
            {
                if (rendererData.CheckState >= I3CheckBoxStates.MixedNormal)
                {
                    rendererData.CheckState -= (I3CheckBoxStates)8;
                }
                else if (rendererData.CheckState >= I3CheckBoxStates.CheckedNormal)
                {
                    rendererData.CheckState -= (I3CheckBoxStates)4;
                }

                break;
            }
            }
        }
Esempio n. 25
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 /// <summary>
 /// 刷新前缀选择数据
 /// </summary>
 private void RefreshPrefix()
 {
     tableModel.Rows.Clear();
     if (curItem != null)
     {
         foreach (string prefix in curItem.PrefixList)
         {
             I3Row  row        = tableModel.Rows.Add();
             I3Cell selectCell = row.Cells.Add();
             if (curItem.SelectedPrefixList.Contains(prefix))
             {
                 selectCell.Checked = true;
             }
             row.Cells.Add().Data = prefix;
         }
     }
 }
Esempio n. 26
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        /// <summary>
        ///
        /// </summary>
        /// <param name="model"></param>
        /// <returns></returns>
        public void AddColumns(I3ColumnModel model)
        {
            this.model = model;
            //this.columnTable.HeaderRenderer = model.Table.HeaderRenderer;



            I3CellStyle cellStyle = new I3CellStyle();

            cellStyle.Padding = new I3CellPadding(0, 0, 0, 0);

            this.columnTable.BeginUpdate();

            for (int i = 0; i < model.Columns.Count; i++)
            {
                I3Row row = new I3Row();

                I3Cell cell = new I3Cell("", model.Columns[i].Visible);
                cell.Tag       = model.Columns[i].Width;
                cell.CellStyle = cellStyle;
                row.Cells.Add(cell);

                cell           = new I3Cell(model.Columns[i].Caption);
                cell.Tag       = model.Columns[i].Width;
                cell.CellStyle = cellStyle;
                row.Cells.Add(cell);

                this.columnTable.TableModel.Rows.Add(row);
            }

            this.columnTable.SelectionChanged += new IE310.Table.Events.I3SelectionEventHandler(columnTable_SelectionChanged);
            this.columnTable.CellCheckChanged += new IE310.Table.Events.I3CellCheckBoxEventHandler(columnTable_CellCheckChanged);

            if (this.columnTable.VScroll)
            {
                this.columnTable.ColumnModel.Columns[0].Width -= SystemInformation.VerticalScrollBarWidth;
            }

            if (this.columnTable.TableModel.Rows.Count > 0)
            {
                this.columnTable.TableModel.Selections.SelectCell(0, 0);
            }

            this.columnTable.EndUpdate();
        }
Esempio n. 27
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        /// <summary>
        /// 计算将Cell绘制完全时需要的大小
        /// </summary>
        /// <param name="g"></param>
        /// <param name="cell"></param>
        /// <param name="text"></param>
        /// <param name="font"></param>
        /// <param name="sf"></param>
        public virtual void CalCellNeedSize(Graphics g, I3Cell cell, string text, Font font, StringFormat sf, int maxWidth, int addWidth, int addHeight)
        {
            if (maxWidth <= 0)
            {
                maxWidth = I3ColumnModel.MaxAutoColumnWidth_Const;
            }

            if (text != null && text.Length != 0)
            {
                SizeF sizeF = g.MeasureString(text, font, maxWidth, sf);
                cell.NeedWidth  = sizeF.Width + cell.Padding.Left + cell.Padding.Right + addWidth;
                cell.NeedHeight = sizeF.Height + cell.Padding.Top + cell.Padding.Bottom + addHeight;
            }
            else
            {
                cell.NeedWidth  = I3ColumnModel.MinColumnWidth_Const;
                cell.NeedHeight = I3TableModel.MinRowHeight_Const;
            }
        }
Esempio n. 28
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        /// <summary>
        /// Prepares the CellEditor to edit the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to be edited</param>
        /// <param name="table">The Table that contains the Cell</param>
        /// <param name="cellPos">A CellPos representing the position of the Cell</param>
        /// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
        /// <param name="userSetEditorValues">Specifies whether the ICellEditors
        /// starting value has already been set by the user</param>
        /// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
        public override bool PrepareForEditing(I3Cell cell, I3Table table, I3CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
        {
            //
            if (!(table.ColumnModel.Columns[cellPos.Column] is I3NumberColumn))
            {
                throw new InvalidOperationException("Cannot edit Cell as NumberCellEditor can only be used with a NumberColumn");
            }

            if (!(table.ColumnModel.GetCellRenderer(cellPos.Column) is I3NumberCellRenderer))
            {
                throw new InvalidOperationException("Cannot edit Cell as NumberCellEditor can only be used with a NumberColumn that uses a NumberCellRenderer");
            }

            this.NumberColumnType = ((I3NumberColumn)table.ColumnModel.Columns[cellPos.Column]).NumberColumnType;
            this.Minimum          = Convert.ToDecimal(((I3NumberColumn)table.ColumnModel.Columns[cellPos.Column]).Minimum);
            this.Maximum          = Convert.ToDecimal(((I3NumberColumn)table.ColumnModel.Columns[cellPos.Column]).Maximum);
            this.Increment        = Convert.ToDecimal(((I3NumberColumn)table.ColumnModel.Columns[cellPos.Column]).Increment);

            return(base.PrepareForEditing(cell, table, cellPos, cellRect, userSetEditorValues));
        }
Esempio n. 29
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        /// <summary>
        /// Initializes a new instance of the Row class with an array of strings
        /// representing Cells
        /// </summary>
        /// <param name="items">An array of strings that represent the Cells of
        /// the Row</param>
        public I3Row(string[] items)
        {
            if (items == null)
            {
                throw new ArgumentNullException("items", "string[] cannot be null");
            }

            this.Init();

            if (items.Length > 0)
            {
                I3Cell[] cells = new I3Cell[items.Length];

                for (int i = 0; i < items.Length; i++)
                {
                    cells[i] = new I3Cell(items[i]);
                }

                this.Cells.AddRange(cells);
            }
        }
Esempio n. 30
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        /// <summary>
        /// 虚拟方法,准备编辑,在ICellEditor中定义
        /// Prepares the CellEditor to edit the specified Cell
        /// </summary>
        /// <param name="cell">The Cell to be edited</param>
        /// <param name="table">The Table that contains the Cell</param>
        /// <param name="cellPos">A CellPos representing the position of the Cell</param>
        /// <param name="cellRect">The Rectangle that represents the Cells location and size</param>
        /// <param name="userSetEditorValues">Specifies whether the ICellEditors
        /// starting value has already been set by the user</param>
        /// <returns>true if the ICellEditor can continue editing the Cell, false otherwise</returns>
        public virtual bool PrepareForEditing(I3Cell cell, I3Table table, I3CellPos cellPos, Rectangle cellRect, bool userSetEditorValues)
        {
            //初始化值
            this.cell     = cell;
            this.table    = table;
            this.cellPos  = cellPos;
            this.cellRect = cellRect;

            //检查用户是否已经自己设置了编辑控件的值,如果没有则调用 SetEditValue() 方法进行设置
            // check if the user has already set the editors value for us
            if (!userSetEditorValues)
            {
                this.SetEditValue();
            }

            //设置编辑控件的位置和大小
            this.SetEditLocation(cellRect);

            //引发开始编辑事件
            // raise the BeginEdit event
            I3CellEditEventArgs e = new I3CellEditEventArgs(cell, this, table, cellPos.Row, cellPos.Column, cellRect);

            e.Handled = userSetEditorValues;

            this.OnBeginEdit(e);

            //如果编辑被退出,移动编辑控件并返回false
            // if the edit has been canceled, remove the editor and return false
            if (e.Cancel)
            {
                this.RemoveEditControl();

                return(false);
            }

            return(true);
        }