// Start is called before the first frame update void Start() { player = GameObject.Find("Player"); test = GetComponent <Hv_piepTone_AudioLib>(); posX = Mathf.Abs(transform.position.x / 15 + .6f); test.SetFloatParameter(Hv_piepTone_AudioLib.Parameter.Toneone, posX); //test.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Metro, 200); //test.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Tonone, 68); // test.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Tontwo, 0); //test.SetFloatParameter(Hv_heavy_AudioLib.Parameter.Soundbar, 0.1f); Debug.Log(zPosToAudio); foreach (Hv_piepTone_AudioLib.Parameter para in Enum.GetValues(typeof(Hv_piepTone_AudioLib.Parameter))) { Debug.Log(para); } }
private void OnEnable() { _dsp = target as Hv_piepTone_AudioLib; }