// Use this for initialization void Start() { speed = 1200; finished = false; jumps = 0; xvelocity = 0; yvelocity = 0; anim = GetComponent <Animator>(); if (right == null) { right = true; } hitboxmanager = this.gameObject.GetComponentInChildren <HitBoxManager> (); hurtboxmanager = this.gameObject.GetComponentInChildren <HurtBoxManager> (); raycastJumpLength = 0.1f; thrown = false; hit = false; jumpReleased = true; heavyAttackReleased = true; lightAttackReleased = true; dodgeReleased = true; health = gameObject.GetComponent <Health> (); }
// Use this for initialization void Start() { speed = 1200; finished = false; jumps = 0; xvelocity = 0; yvelocity = 0; anim = GetComponent<Animator>(); if (right == null) { right = true; } hitboxmanager = this.gameObject.GetComponentInChildren<HitBoxManager> (); hurtboxmanager = this.gameObject.GetComponentInChildren<HurtBoxManager> (); raycastJumpLength = 0.1f; thrown = false; hit = false; jumpReleased = true; heavyAttackReleased = true; lightAttackReleased = true; dodgeReleased = true; health = gameObject.GetComponent<Health> (); }