public static void DoNetworkedDamage(DamageInfo info, HurtBox target) { #if NETWORKING ReinCore.NetworkingHelpers.DealDamage(info, target, true, true, true); #else HealthComponent targetHc = null; GameObject targetObj = null; if (target != null) { targetHc = target.healthComponent; } if (targetHc != null) { targetObj = targetHc.gameObject; } if (NetworkServer.active) { if (targetObj != null) { target.TakeDamage(info); GlobalEventManager.instance.OnHitEnemy(info, targetObj); } GlobalEventManager.instance.OnHitAll(info, targetObj); } else if (ClientScene.ready) { write.StartMessage(RoR2.Networking.UmsgType.BulletDamage); write.Write(targetObj); WriteDmgInfo(write, info); write.Write(targetObj != null); write.FinishMessage(); ClientScene.readyConnection.SendWriter(write, (Int32)QosType.Reliable); } #endif }