public override void OnResponse(NetState state, RelayInfo info) { Mobile from = state.Mobile; switch (info.ButtonID) { case 0: //Close Gump { from.CloseGump(typeof(ArtifactGump)); break; } case 1: // Axe of the Heavens { Item item = new AxeOfTheHeavens(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 2: // Blade of insanity { Item item = new BladeOfInsanity(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 3: //Blade of the Righteous { Item item = new BladeOfTheRighteous(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 4: //Bone Crusher { Item item = new BoneCrusher(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 5: //Breath of the Dead { Item item = new BreathOfTheDead(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 6: //Frostbringer { Item item = new Frostbringer(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 7: //Legacy of the Dread Lord { Item item = new LegacyOfTheDreadLord(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 8: //Serpent's Fang { Item item = new SerpentsFang(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 9: //Staff of the Magi { Item item = new StaffOfTheMagi(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 10: //The Beserker's Maul { Item item = new TheBeserkersMaul(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 11: //The Dragon Slayer { Item item = new TheDragonSlayer(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 12: //Titans Hammer { Item item = new TitansHammer(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 13: //The Taskmaster { Item item = new TheTaskmaster(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 14: //Zyronic Claw { Item item = new ZyronicClaw(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 15: //The Dryad Bow { Item item = new TheDryadBow(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 16: //Armor of Fortune { Item item = new ArmorOfFortune(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 17: //Gauntlets of Nobility { Item item = new GauntletsOfNobility(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 18: //Helm of Insight { Item item = new HelmOfInsight(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 19: //Holy Knights Breastplate { Item item = new HolyKnightsBreastplate(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 20: //Jackal's Collar { Item item = new JackalsCollar(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 21: //Leggings of Bane { Item item = new LeggingsOfBane(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 22: //Midnight Bracers { Item item = new MidnightBracers(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 23: //Ornate Crown of the Harrower { Item item = new OrnateCrownOfTheHarrower(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 24: //Shadow Dancer Leggings { Item item = new ShadowDancerLeggings(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 25: //Inquisitor's Resolution { Item item = new InquisitorsResolution(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 26: //Tunic of Fire { Item item = new TunicOfFire(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 27: //Voice of the Fallen King { Item item = new VoiceOfTheFallenKing(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 29: //Bracelet of Health { Item item = new BraceletOfHealth(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 30: //Ornament of the Magician { Item item = new OrnamentOfTheMagician(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 31: //Ring of the Elements { Item item = new RingOfTheElements(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 32: //Ring of the Vile { Item item = new RingOfTheVile(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 34: //Aegis { Item item = new Aegis(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 35: //Arcane Shield { Item item = new ArcaneShield(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 36: //Divine Countenance { Item item = new DivineCountenance(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 37: //Hat of the Magi { Item item = new HatOfTheMagi(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 38: //Hunters Headdress { Item item = new HuntersHeaddress(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } case 39: //Spirit of the Totem { Item item = new SpiritOfTheTotem(); item.LootType = LootType.Blessed; from.AddToBackpack(item); from.CloseGump(typeof(ArtifactGump)); m_Deed.Delete(); break; } } }
public static void CheckProperties(Item item) { if (item is PrimerOnArmsTalisman && ((PrimerOnArmsTalisman)item).Attributes.AttackChance != 10) { ((PrimerOnArmsTalisman)item).Attributes.AttackChance = 10; } if (item is ClaininsSpellbook && ((ClaininsSpellbook)item).Attributes.LowerManaCost != 10) { ((ClaininsSpellbook)item).Attributes.LowerManaCost = 10; } if (item is CrimsonCincture && ((CrimsonCincture)item).Attributes.BonusDex != 10) { ((CrimsonCincture)item).Attributes.BonusDex = 10; } if (item is CrystallineRing && ((CrystallineRing)item).Attributes.CastRecovery != 3) { ((CrystallineRing)item).Attributes.CastRecovery = 3; } if (item is HumanFeyLeggings) { HumanFeyLeggings fey = (HumanFeyLeggings)item; if (fey.PhysicalBonus != 3) { fey.PhysicalBonus = 3; } if (fey.FireBonus != 3) { fey.FireBonus = 3; } if (fey.ColdBonus != 3) { fey.ColdBonus = 3; } if (fey.EnergyBonus != 3) { fey.EnergyBonus = 3; } } if (item is FoldedSteelGlasses && ((FoldedSteelGlasses)item).Attributes.DefendChance != 25) { ((FoldedSteelGlasses)item).Attributes.DefendChance = 25; } if (item is HeartOfTheLion) { HeartOfTheLion lion = (HeartOfTheLion)item; if (lion.PhysicalBonus != 5) { lion.PhysicalBonus = 5; } if (lion.FireBonus != 5) { lion.FireBonus = 5; } if (lion.ColdBonus != 5) { lion.ColdBonus = 5; } if (lion.PoisonBonus != 5) { lion.PoisonBonus = 5; } if (lion.EnergyBonus != 5) { lion.EnergyBonus = 5; } } if (item is HuntersHeaddress) { HuntersHeaddress hunters = (HuntersHeaddress)item; if (hunters.Resistances.Physical != 8) { hunters.Resistances.Physical = 8; } if (hunters.Resistances.Fire != 4) { hunters.Resistances.Fire = 4; } if (hunters.Resistances.Cold != -8) { hunters.Resistances.Cold = -8; } if (hunters.Resistances.Poison != 9) { hunters.Resistances.Poison = 9; } if (hunters.Resistances.Energy != 3) { hunters.Resistances.Energy = 3; } } if (item is KasaOfTheRajin && ((KasaOfTheRajin)item).Attributes.DefendChance != 10) { ((KasaOfTheRajin)item).Attributes.DefendChance = 10; } if (item is MaceAndShieldGlasses && ((MaceAndShieldGlasses)item).Attributes.WeaponDamage != 10) { ((MaceAndShieldGlasses)item).Attributes.WeaponDamage = 10; } if (item is VesperOrderShield && ((VesperOrderShield)item).Attributes.CastSpeed != 0) { ((VesperOrderShield)item).Attributes.CastSpeed = 0; if (item.Name != "Order Shield") { item.Name = "Order Shield"; } } if (item is OrnamentOfTheMagician && ((OrnamentOfTheMagician)item).Attributes.RegenMana != 3) { ((OrnamentOfTheMagician)item).Attributes.RegenMana = 3; } if (item is RingOfTheVile && ((RingOfTheVile)item).Attributes.AttackChance != 25) { ((RingOfTheVile)item).Attributes.AttackChance = 25; } if (item is RuneBeetleCarapace) { RuneBeetleCarapace carapace = (RuneBeetleCarapace)item; if (carapace.PhysicalBonus != 3) { carapace.PhysicalBonus = 3; } if (carapace.FireBonus != 3) { carapace.FireBonus = 3; } if (carapace.ColdBonus != 3) { carapace.ColdBonus = 3; } if (carapace.PoisonBonus != 3) { carapace.PoisonBonus = 3; } if (carapace.EnergyBonus != 3) { carapace.EnergyBonus = 3; } } if (item is SpiritOfTheTotem) { SpiritOfTheTotem totem = (SpiritOfTheTotem)item; if (totem.Resistances.Fire != 7) { totem.Resistances.Fire = 7; } if (totem.Resistances.Cold != 2) { totem.Resistances.Cold = 2; } if (totem.Resistances.Poison != 6) { totem.Resistances.Poison = 6; } if (totem.Resistances.Energy != 6) { totem.Resistances.Energy = 6; } } if (item is Stormgrip && ((Stormgrip)item).Attributes.AttackChance != 10) { ((Stormgrip)item).Attributes.AttackChance = 10; } if (item is InquisitorsResolution) { InquisitorsResolution inquis = (InquisitorsResolution)item; if (inquis.PhysicalBonus != 5) { inquis.PhysicalBonus = 5; } if (inquis.FireBonus != 7) { inquis.FireBonus = 7; } if (inquis.ColdBonus != -2) { inquis.ColdBonus = -2; } if (inquis.PoisonBonus != 7) { inquis.PoisonBonus = 7; } if (inquis.EnergyBonus != -7) { inquis.EnergyBonus = -7; } } if (item is TomeOfLostKnowledge && ((TomeOfLostKnowledge)item).Attributes.RegenMana != 3) { ((TomeOfLostKnowledge)item).Attributes.RegenMana = 3; } if (item is WizardsCrystalGlasses) { WizardsCrystalGlasses glasses = (WizardsCrystalGlasses)item; if (glasses.PhysicalBonus != 5) { glasses.PhysicalBonus = 5; } if (glasses.FireBonus != 5) { glasses.FireBonus = 5; } if (glasses.ColdBonus != 5) { glasses.ColdBonus = 5; } if (glasses.PoisonBonus != 5) { glasses.PoisonBonus = 5; } if (glasses.EnergyBonus != 5) { glasses.EnergyBonus = 5; } } }