public static void Open() { HunterEditorWindow window = GetWindow <HunterEditorWindow>("Hunter Editor"); window.my = (HunterDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Hunter.asset", typeof(HunterDataBase)); window.items = (ItemDataBase)AssetDatabase.LoadAssetAtPath("Assets/DataBase/Data_Items.asset", typeof(ItemDataBase)); window.SetStyle(); }
public override void OnInspectorGUI() { //base.OnInspectorGUI(); if (GUILayout.Button("Open Editor")) { HunterEditorWindow.Open((HunterDataBase)target); } }