void Start() {
        if (!isLocalPlayer) {
            return;
        }

        navAgent = GetComponent<NavMeshAgent>();
        hidingManager = GetComponent<HidingManager>();
        hunterEchoAbility = GetComponent<HunterEcho>();
        id = GetComponent<PlayerIdentity>();
		spriteManager = GetComponent<SpriteFollowPlayer>();

		if (!Camera.main.GetComponent<followTarget3D>()) {
			return;
		}

        Camera.main.GetComponent<followTarget3D>().target = transform;
		GameObject.Find("Minimap Camera").GetComponent<followTarget3D>().target = transform;
    }
    void Start()
    {
        if (!isLocalPlayer)
        {
            return;
        }

        navAgent          = GetComponent <NavMeshAgent>();
        hidingManager     = GetComponent <HidingManager>();
        hunterEchoAbility = GetComponent <HunterEcho>();
        id            = GetComponent <PlayerIdentity>();
        spriteManager = GetComponent <SpriteFollowPlayer>();

        if (!Camera.main.GetComponent <followTarget3D>())
        {
            return;
        }

        Camera.main.GetComponent <followTarget3D>().target = transform;
        GameObject.Find("Minimap Camera").GetComponent <followTarget3D>().target = transform;
    }