public override void UpdateEquip(Player player) { HunterDamagePlayer.ModPlayer(player).hunterDamageMult += 0.30f; MPlayer mp = player.GetModPlayer <MPlayer>(); mp.visorGlow = true; player.nightVision = true; player.gills = true; }
public override void UpdateEquip(Player player) { HunterDamagePlayer.ModPlayer(player).hunterDamageMult += 0.10f; player.nightVision = true; MPlayer mp = player.GetModPlayer <MPlayer>(); mp.breathMult = 1.3f; mp.visorGlow = true; }
public override void ModifyHitPvp(Player target, ref int damage, ref bool crit) { Player player = Main.player[projectile.owner]; if (hunter && Main.rand.Next(1, 101) <= HunterDamagePlayer.ModPlayer(player).hunterCrit + player.inventory[player.selectedItem].crit) { crit = true; } }