public override void AddHuman(IHuman human) { HumanList.Add(human); if (human.MyRoom == this) // If the specified room the human is walking to is equal to the this room change the room to an occupied room. { hotelNode.BackgroundImage = spriteOccupied; } }
public static void SpawnHumans() { for (var i = 0; i < SurvivorQuantity; i++) { var human = new Human { HasSpawned = true, IsAlive = true, Health = 1, Position = MapCentre(), Angle = 0, Speed = 0.3f, ID = Guid.NewGuid().ToString() }; HumanList.Add(human); } }