Esempio n. 1
0
    private void OnTriggerStay2D(Collider2D c)
    {
        if (canAttack && !attackTarget)
        {
            attackTarget = c.GetComponentInParent <HumanCell>();

            // if target is a human cell and not already targeted
            if (attackTarget && !attackTarget.targetedBy)
            {
                attackTarget.targetedBy = this;
                if (!instantKill)
                {
                    attackTarget.GetComponent <OrganismMovement>().SetCanMove(false);
                }

                // Set new attackTarget to move towards it
                if (orgMovement)
                {
                    orgMovement.SetTarget(attackTarget);
                }
            }
            else
            {
                attackTarget = null;
            }
        }
    }
Esempio n. 2
0
 public void ResetTarget()
 {
     if (attackTarget)
     {
         attackTarget.targetedBy = null;
         attackTarget.GetComponent <OrganismMovement>().SetCanMove(true);
         attackTarget = null;
         if (orgMovement)
         {
             orgMovement.SetTarget(null);
         }
     }
 }