public EngineSBoss1(Vector2 position, PartController player, IDs id = IDs.DEFAULT) : base(position, player, id) { CompositePart u = new RectangularHull(); CompositePart l = new RectangularHull(); CompositePart r = new RectangularHull(); CompositePart ld = new RectangularHull(); CompositePart rd = new RectangularHull(); Hull.AddPart(u, 1); Hull.AddPart(r, 0); Hull.AddPart(l, 2); Hull.AddPart(new EnginePart(), 3); u.AddPart(new RectangularHull(), 0); u.AddPart(new RectangularHull(), 2); l.AddPart(ld, 3); r.AddPart(rd, 3); ld.AddPart(new EnginePart(), 3); rd.AddPart(new EnginePart(), 3); }
public bool AddPart(Part part, int pos) { bool r = Hull.AddPart(part, pos); return(r); }