Esempio n. 1
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 public Join(DS.Base.IJoin joinGame, Base.ISelect selectGame,
             Hubs.Base.ISendMessage sendMessage)
 {
     this._joinGame    = joinGame;
     this._selectGame  = selectGame;
     this._sendMessage = sendMessage;
 }
Esempio n. 2
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 public Start(Base.ISelect selectGame, GameRound.Base.IStart startRound,
              Hubs.Base.ISendMessage sendMessage)
 {
     this._selectGame  = selectGame;
     this._startRound  = startRound;
     this._sendMessage = sendMessage;
 }
Esempio n. 3
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        public Start(Base.ISelect selectGame, GameRound.Base.IStart startRound,
					 Hubs.Base.ISendMessage sendMessage)
        {
            this._selectGame = selectGame;
            this._startRound = startRound;
            this._sendMessage = sendMessage;
        }
Esempio n. 4
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 public Join(DS.Base.IJoin joinGame, Base.ISelect selectGame,
             Hubs.Base.ISendMessage sendMessage)
 {
     this._joinGame = joinGame;
     this._selectGame = selectGame;
     this._sendMessage = sendMessage;
 }
Esempio n. 5
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 public CheckVotes(Game.Base.ILeave leaveGame, User.Base.ISelect selectUser, DS.Base.ICheckVotes checkVotes,
                   Hubs.Base.ISendMessage sendMessage)
 {
     this._leaveGame = leaveGame;
     this._selectUser = selectUser;
     this._checkVotes = checkVotes;
     this._sendMessage = sendMessage;
 }
Esempio n. 6
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        public Complete(DS.Base.IComplete completeGameRound,
                        Hubs.Base.ISendMessage sendMessage,
						Game.Base.IUpdate updateGame)
        {
            this._completeGameRound = completeGameRound;
            this._sendMessage = sendMessage;
            this._updateGame = updateGame;
        }
Esempio n. 7
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 public Complete(DS.Base.IComplete completeGameRound,
                 Hubs.Base.ISendMessage sendMessage,
                 Game.Base.IUpdate updateGame)
 {
     this._completeGameRound = completeGameRound;
     this._sendMessage       = sendMessage;
     this._updateGame        = updateGame;
 }
Esempio n. 8
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 public CheckVotes(Game.Base.ILeave leaveGame, User.Base.ISelect selectUser, DS.Base.ICheckVotes checkVotes,
                   Hubs.Base.ISendMessage sendMessage)
 {
     this._leaveGame   = leaveGame;
     this._selectUser  = selectUser;
     this._checkVotes  = checkVotes;
     this._sendMessage = sendMessage;
 }
Esempio n. 9
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 public Insert(DS.Base.IInsert insert, User.Base.ISelect selectUser,
               Hubs.Base.ISendMessage sendMessage,
               AS.GamePlayerKickVote.Base.ICheckVotes checkVotes)
 {
     this._insert      = insert;
     this._selectUser  = selectUser;
     this._sendMessage = sendMessage;
     this._checkVotes  = checkVotes;
 }
Esempio n. 10
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 public Insert(DS.Base.IInsert insert, User.Base.ISelect selectUser,
                 Hubs.Base.ISendMessage sendMessage,
               AS.GamePlayerKickVote.Base.ICheckVotes checkVotes)
 {
     this._insert = insert;
     this._selectUser = selectUser;
     this._sendMessage = sendMessage;
     this._checkVotes = checkVotes;
 }
Esempio n. 11
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 public Leave(DS.Game.Base.ILeave leaveGame,
              Game.Base.ISelect selectGame,
              Hubs.Base.ISendMessage sendMessage,
              GameRound.Base.IStart startRound,
              GameRound.Base.IDelete deleteRound,
              Base.IUpdate updateGame,
              GamePlayerCard.Base.IDeal dealCards)
 {
     this._leaveGame   = leaveGame;
     this._selectGame  = selectGame;
     this._sendMessage = sendMessage;
     this._startRound  = startRound;
     this._deleteRound = deleteRound;
     this._updateGame  = updateGame;
     this._dealCards   = dealCards;
 }
Esempio n. 12
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        public Leave(DS.Game.Base.ILeave leaveGame, 
					 Game.Base.ISelect selectGame,
                     Hubs.Base.ISendMessage sendMessage,
					 GameRound.Base.IStart startRound,
					 GameRound.Base.IDelete deleteRound,
					 Base.IUpdate updateGame,
                     GamePlayerCard.Base.IDeal dealCards)
        {
            this._leaveGame = leaveGame;
            this._selectGame = selectGame;
            this._sendMessage = sendMessage;
            this._startRound = startRound;
            this._deleteRound = deleteRound;
            this._updateGame = updateGame;
            this._dealCards = dealCards;
        }