Esempio n. 1
0
    public void ShowWindow(IEnumerable <int> pais)
    {
        this.Reset();
        List <HuaSeType> huaSeList = new List <HuaSeType>();

        foreach (int item in pais)
        {
            HuaSeType huase = CommonUtility.GetHuaSeFromId(item);
            if (!huaSeList.Contains(huase))
            {
                huaSeList.Add(huase);
            }
        }
        if (huaSeList.Count == 3)
        {
            for (int i = 0; i < m_PaisSprites.Length; i++)
            {
                m_PaisSprites[i].SetSprite(m_PaisName[i].paisNames[1]);
                m_EnableDinQue[i] = true;
            }
        }
        else
        {
            Array enmuArray = Enum.GetValues(typeof(HuaSeType));
            for (int i = 0; i < enmuArray.Length - 1; i++)
            {
                if (!huaSeList.Contains((HuaSeType)enmuArray.GetValue(i)))
                {
                    m_PaisSprites[i].SetSprite(m_PaisName[i].paisNames[1]);
                    m_EnableDinQue[i] = true;
                }
            }
        }
        base.ShowWindow();
    }
Esempio n. 2
0
 public void SetDinQueType(HuaSeType type, int room)
 {
     m_DinQueSprite[room].SetSprite(this.m_DinQueSpriteName[(int)type]);
     m_DinQueSprite[room].gameObject.SetActive(true);
 }