public PlayerMahjong(ScriptMahjongHandIn script, PLAYER_POSITION position)
 {
     mScript          = script;
     mPosition        = position;
     mHandInMahjong   = new HandInMahjong(mScript, mPosition);
     mShowMahjong     = new ShowMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
     mPengGangMahjong = new PengGangMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
     mHuaMahjong      = new HuaMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
 }
Esempio n. 2
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 public PlayerMahjong(ScriptMahjongHandIn script, PLAYER_POSITION position)
 {
     mScript   = script;
     mPosition = position;
     if (mPosition == PLAYER_POSITION.PP_MYSELF)
     {
         mHandInMahjong = new HandInMahjongMyself(mScript, mPosition);
     }
     else
     {
         mHandInMahjong = new HandInMahjongOther(mScript, mPosition);
     }
     mShowMahjong     = new ShowHuMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
     mPengGangMahjong = new PengGangMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
     mHuaMahjong      = new HuaMahjong(mScript, GameDefine.mDropMahjongPreName[(int)mPosition]);
 }