public void CheckModVersion() { Task.Run(async() => { var queryURL = new HttpQueryBuilder(VersionCheck) { { "protocol", VersionCheckProtocol }, { "engine", Game.EngineVersion }, { "mod", Game.ModData.Manifest.Id }, { "version", Game.ModData.Manifest.Metadata.Version } }.ToString(); var client = HttpClientFactory.Create(); var httpResponseMessage = await client.GetAsync(queryURL); var result = await httpResponseMessage.Content.ReadAsStringAsync(); var status = ModVersionStatus.Latest; switch (result) { case "outdated": status = ModVersionStatus.Outdated; break; case "unknown": status = ModVersionStatus.Unknown; break; case "playtest": status = ModVersionStatus.PlaytestAvailable; break; } Game.RunAfterTick(() => ModVersionStatus = status); }); }
public void RefreshServerList() { // Query in progress if (activeQuery) { return; } searchStatus = SearchStatus.Fetching; var queryURL = new HttpQueryBuilder(services.ServerList) { { "protocol", GameServer.ProtocolVersion }, { "engine", Game.EngineVersion }, { "mod", Game.ModData.Manifest.Id }, { "version", Game.ModData.Manifest.Metadata.Version } }.ToString(); Task.Run(async() => { List <GameServer> games = null; activeQuery = true; try { var client = HttpClientFactory.Create(); var httpResponseMessage = await client.GetAsync(queryURL); var result = await httpResponseMessage.Content.ReadAsStreamAsync(); var yaml = MiniYaml.FromStream(result); games = new List <GameServer>(); foreach (var node in yaml) { try { var gs = new GameServer(node.Value); if (gs.Address != null) { games.Add(gs); } } catch { // Ignore any invalid games advertised. } } } catch (Exception e) { searchStatus = SearchStatus.Failed; Log.Write("debug", $"Failed to query server list with exception: {e}"); } var lanGames = new List <GameServer>(); foreach (var bl in lanGameLocations) { try { if (string.IsNullOrEmpty(bl.Data)) { continue; } var game = MiniYaml.FromString(bl.Data)[0].Value; var idNode = game.Nodes.FirstOrDefault(n => n.Key == "Id"); // Skip beacons created by this instance and replace Id by expected int value if (idNode != null && idNode.Value.Value != Platform.SessionGUID.ToString()) { idNode.Value.Value = "-1"; // Rewrite the server address with the correct IP var addressNode = game.Nodes.FirstOrDefault(n => n.Key == "Address"); if (addressNode != null) { addressNode.Value.Value = bl.Address.ToString().Split(':')[0] + ":" + addressNode.Value.Value.Split(':')[1]; } game.Nodes.Add(new MiniYamlNode("Location", "Local Network")); lanGames.Add(new GameServer(game)); } } catch { // Ignore any invalid LAN games advertised. } } var groupedLanGames = lanGames.GroupBy(gs => gs.Address).Select(g => g.Last()); if (games != null) { games.AddRange(groupedLanGames); } else if (groupedLanGames.Any()) { games = groupedLanGames.ToList(); } Game.RunAfterTick(() => RefreshServerListInner(games)); activeQuery = false; }); }
public MainMenuLogic(Widget widget, World world, ModData modData) { rootMenu = widget; rootMenu.Get <LabelWidget>("VERSION_LABEL").Text = modData.Manifest.Metadata.Version; // Menu buttons var mainMenu = widget.Get("MAIN_MENU"); mainMenu.IsVisible = () => menuType == MenuType.Main; mainMenu.Get <ButtonWidget>("SINGLEPLAYER_BUTTON").OnClick = () => SwitchMenu(MenuType.Singleplayer); mainMenu.Get <ButtonWidget>("MULTIPLAYER_BUTTON").OnClick = OpenMultiplayerPanel; mainMenu.Get <ButtonWidget>("CONTENT_BUTTON").OnClick = () => { // Switching mods changes the world state (by disposing it), // so we can't do this inside the input handler. Game.RunAfterTick(() => { var content = modData.Manifest.Get <ModContent>(); Game.InitializeMod(content.ContentInstallerMod, new Arguments(new[] { "Content.Mod=" + modData.Manifest.Id })); }); }; mainMenu.Get <ButtonWidget>("SETTINGS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("SETTINGS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Main) } }); }; mainMenu.Get <ButtonWidget>("EXTRAS_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); mainMenu.Get <ButtonWidget>("QUIT_BUTTON").OnClick = Game.Exit; // Singleplayer menu var singleplayerMenu = widget.Get("SINGLEPLAYER_MENU"); singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer; var missionsButton = singleplayerMenu.Get <ButtonWidget>("MISSIONS_BUTTON"); missionsButton.OnClick = OpenMissionBrowserPanel; var hasCampaign = modData.Manifest.Missions.Any(); var hasMissions = modData.MapCache .Any(p => p.Status == MapStatus.Available && p.Visibility.HasFlag(MapVisibility.MissionSelector)); missionsButton.Disabled = !hasCampaign && !hasMissions; var hasMaps = modData.MapCache.Any(p => p.Visibility.HasFlag(MapVisibility.Lobby)); var skirmishButton = singleplayerMenu.Get <ButtonWidget>("SKIRMISH_BUTTON"); skirmishButton.OnClick = StartSkirmishGame; skirmishButton.Disabled = !hasMaps; var loadButton = singleplayerMenu.Get <ButtonWidget>("LOAD_BUTTON"); loadButton.IsDisabled = () => !GameSaveBrowserLogic.IsLoadPanelEnabled(modData.Manifest); loadButton.OnClick = OpenGameSaveBrowserPanel; singleplayerMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Extras menu var extrasMenu = widget.Get("EXTRAS_MENU"); extrasMenu.IsVisible = () => menuType == MenuType.Extras; extrasMenu.Get <ButtonWidget>("REPLAYS_BUTTON").OnClick = OpenReplayBrowserPanel; extrasMenu.Get <ButtonWidget>("MUSIC_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, { "world", world } }); }; extrasMenu.Get <ButtonWidget>("MAP_EDITOR_BUTTON").OnClick = () => SwitchMenu(MenuType.MapEditor); var assetBrowserButton = extrasMenu.GetOrNull <ButtonWidget>("ASSETBROWSER_BUTTON"); if (assetBrowserButton != null) { assetBrowserButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("ASSETBROWSER_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); } } ; extrasMenu.Get <ButtonWidget>("CREDITS_BUTTON").OnClick = () => { SwitchMenu(MenuType.None); Ui.OpenWindow("CREDITS_PANEL", new WidgetArgs { { "onExit", () => SwitchMenu(MenuType.Extras) }, }); }; extrasMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Main); // Map editor menu var mapEditorMenu = widget.Get("MAP_EDITOR_MENU"); mapEditorMenu.IsVisible = () => menuType == MenuType.MapEditor; // Loading into the map editor Game.BeforeGameStart += RemoveShellmapUI; var onSelect = new Action <string>(uid => LoadMapIntoEditor(modData.MapCache[uid].Uid)); var newMapButton = widget.Get <ButtonWidget>("NEW_MAP_BUTTON"); newMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("NEW_MAP_BG", new WidgetArgs() { { "onSelect", onSelect }, { "onExit", () => SwitchMenu(MenuType.MapEditor) } }); }; var loadMapButton = widget.Get <ButtonWidget>("LOAD_MAP_BUTTON"); loadMapButton.OnClick = () => { SwitchMenu(MenuType.None); Game.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs() { { "initialMap", null }, { "initialTab", MapClassification.User }, { "onExit", () => SwitchMenu(MenuType.MapEditor) }, { "onSelect", onSelect }, { "filter", MapVisibility.Lobby | MapVisibility.Shellmap | MapVisibility.MissionSelector }, }); }; loadMapButton.Disabled = !hasMaps; mapEditorMenu.Get <ButtonWidget>("BACK_BUTTON").OnClick = () => SwitchMenu(MenuType.Extras); var newsBG = widget.GetOrNull("NEWS_BG"); if (newsBG != null) { newsBG.IsVisible = () => Game.Settings.Game.FetchNews && menuType != MenuType.None && menuType != MenuType.StartupPrompts; newsPanel = Ui.LoadWidget <ScrollPanelWidget>("NEWS_PANEL", null, new WidgetArgs()); newsTemplate = newsPanel.Get("NEWS_ITEM_TEMPLATE"); newsPanel.RemoveChild(newsTemplate); newsStatus = newsPanel.Get <LabelWidget>("NEWS_STATUS"); SetNewsStatus("Loading news"); } Game.OnRemoteDirectConnect += OnRemoteDirectConnect; // Check for updates in the background var webServices = modData.Manifest.Get <WebServices>(); if (Game.Settings.Debug.CheckVersion) { webServices.CheckModVersion(); } var updateLabel = rootMenu.GetOrNull("UPDATE_NOTICE"); if (updateLabel != null) { updateLabel.IsVisible = () => !newsOpen && menuType != MenuType.None && menuType != MenuType.StartupPrompts && webServices.ModVersionStatus == ModVersionStatus.Outdated; } var playerProfile = widget.GetOrNull("PLAYER_PROFILE_CONTAINER"); if (playerProfile != null) { Func <bool> minimalProfile = () => Ui.CurrentWindow() != null; Game.LoadWidget(world, "LOCAL_PROFILE_PANEL", playerProfile, new WidgetArgs() { { "minimalProfile", minimalProfile } }); } menuType = MenuType.StartupPrompts; Action onIntroductionComplete = () => { Action onSysInfoComplete = () => { LoadAndDisplayNews(webServices, newsBG); SwitchMenu(MenuType.Main); }; if (SystemInfoPromptLogic.ShouldShowPrompt()) { Ui.OpenWindow("MAINMENU_SYSTEM_INFO_PROMPT", new WidgetArgs { { "onComplete", onSysInfoComplete } }); } else { onSysInfoComplete(); } }; if (IntroductionPromptLogic.ShouldShowPrompt()) { Game.OpenWindow("MAINMENU_INTRODUCTION_PROMPT", new WidgetArgs { { "onComplete", onIntroductionComplete } }); } else { onIntroductionComplete(); } Game.OnShellmapLoaded += OpenMenuBasedOnLastGame; DiscordService.UpdateStatus(DiscordState.InMenu); } void LoadAndDisplayNews(WebServices webServices, Widget newsBG) { if (newsBG != null && Game.Settings.Game.FetchNews) { var cacheFile = Path.Combine(Platform.SupportDir, webServices.GameNewsFileName); var currentNews = ParseNews(cacheFile); if (currentNews != null) { DisplayNews(currentNews); } var newsButton = newsBG.GetOrNull <DropDownButtonWidget>("NEWS_BUTTON"); if (newsButton != null) { if (!fetchedNews) { Task.Run(async() => { try { var client = HttpClientFactory.Create(); // Send the mod and engine version to support version-filtered news (update prompts) var url = new HttpQueryBuilder(webServices.GameNews) { { "version", Game.EngineVersion }, { "mod", Game.ModData.Manifest.Id }, { "modversion", Game.ModData.Manifest.Metadata.Version } }.ToString(); // Parameter string is blank if the player has opted out url += SystemInfoPromptLogic.CreateParameterString(); var response = await client.GetStringAsync(url); await File.WriteAllTextAsync(cacheFile, response); Game.RunAfterTick(() => // run on the main thread { fetchedNews = true; var newNews = ParseNews(cacheFile); if (newNews == null) { return; } DisplayNews(newNews); if (currentNews == null || newNews.Any(n => !currentNews.Select(c => c.DateTime).Contains(n.DateTime))) { OpenNewsPanel(newsButton); } }); } catch (Exception e) { Game.RunAfterTick(() => // run on the main thread { SetNewsStatus($"Failed to retrieve news: {e}"); }); } }); } newsButton.OnClick = () => OpenNewsPanel(newsButton); } } } void OpenNewsPanel(DropDownButtonWidget button) { newsOpen = true; button.AttachPanel(newsPanel, () => newsOpen = false); } void OnRemoteDirectConnect(ConnectionTarget endpoint) { SwitchMenu(MenuType.None); Ui.OpenWindow("MULTIPLAYER_PANEL", new WidgetArgs { { "onStart", RemoveShellmapUI }, { "onExit", () => SwitchMenu(MenuType.Main) }, { "directConnectEndPoint", endpoint }, }); } void LoadMapIntoEditor(string uid) { ConnectionLogic.Connect(Game.CreateLocalServer(uid), "", () => { Game.LoadEditor(uid); }, () => { Game.CloseServer(); SwitchMenu(MenuType.MapEditor); }); DiscordService.UpdateStatus(DiscordState.InMapEditor); lastGameState = MenuPanel.MapEditor; } void SetNewsStatus(string message) { message = WidgetUtils.WrapText(message, newsStatus.Bounds.Width, Game.Renderer.Fonts[newsStatus.Font]); newsStatus.GetText = () => message; }