// Use this for initialization void Start() { tScript = this.GetComponent <Teleporter>(); cScript = this.GetComponent <Controller>(); hScript = this.GetComponent <Hoverboard>(); gScript = this.GetComponent <Grappling>(); pScript = this.GetComponent <PlatformMvt>(); sScript = this.GetComponent <SwingingArms>(); zScript = this.GetComponent <PinchZoom>(); jScript = this.GetComponent <JetPack>(); spScript = this.GetComponent <SkiPole>(); eScript = this.GetComponent <Soar_Earth>(); TeleMsg = GameObject.Find("ModeUpdate/Canvas/TeleMsg"); ControlMsg = GameObject.Find("ModeUpdate/Canvas/ControlMsg"); HoverMsg = GameObject.Find("ModeUpdate/Canvas/HoverMsg"); GrappleMsg = GameObject.Find("ModeUpdate/Canvas/GrappleMsg"); PlatformMsg = GameObject.Find("ModeUpdate/Canvas/PlatformMsg"); SwingingMsg = GameObject.Find("ModeUpdate/Canvas/SwingingMsg"); PinchMsg = GameObject.Find("ModeUpdate/Canvas/PinchMsg"); JetMsg = GameObject.Find("ModeUpdate/Canvas/JetMsg"); SkiMsg = GameObject.Find("ModeUpdate/Canvas/SkiMsg"); EarthMsg = GameObject.Find("ModeUpdate/Canvas/EarthMsg"); TeleInstr = GameObject.Find("ModeUpdate/Canvas/TeleInstr"); ControlInstr = GameObject.Find("ModeUpdate/Canvas/ControlInstr"); HoverInstr = GameObject.Find("ModeUpdate/Canvas/HoverInstr"); GrappleInstr = GameObject.Find("ModeUpdate/Canvas/GrappleInstr"); PlatformInstr = GameObject.Find("ModeUpdate/Canvas/PlatformInstr"); SwingingInstr = GameObject.Find("ModeUpdate/Canvas/SwingingInstr"); PinchInstr = GameObject.Find("ModeUpdate/Canvas/PinchInstr"); JetInstr = GameObject.Find("ModeUpdate/Canvas/JetInstr"); SkiInstr = GameObject.Find("ModeUpdate/Canvas/SkiInstr"); EarthInstr = GameObject.Find("ModeUpdate/Canvas/EarthInstr"); Timer = GameObject.Find("ModeUpdate/Canvas/Timer"); Body = this.GetComponent <Rigidbody>(); }
public static OptionResult Perform(Sims3.Gameplay.Inventory inventory, Item sort) { if (inventory == null) { return(OptionResult.Failure); } if (sort == null) { return(OptionResult.Failure); } Dictionary <Type, int> counts = new Dictionary <Type, int>(); foreach (InventoryStack stack in inventory.mItems.Values) { foreach (InventoryItem item in stack.List) { if (item.mObject == null) { continue; } counts[item.mObject.GetType()] = stack.List.Count; if (!item.mObject.InUse) { item.mInUse = false; } } } List <SortObject> objs = new List <SortObject>(); foreach (GameObject obj in Inventories.QuickFind <GameObject>(inventory)) { if (obj is Hoverboard) { Hoverboard obj2 = obj as Hoverboard; if (obj2 != null) { bool usingHoverboardAlways = obj2.UsingHoverboardAlways; if (inventory.TryToRemove(obj)) { objs.Add(new SortObject(obj, counts[obj.GetType()], usingHoverboardAlways)); } } continue; } if (inventory.TryToRemove(obj)) { objs.Add(new SortObject(obj, counts[obj.GetType()])); } } try { objs.Sort(sort); } catch (Exception e) { Common.Exception(inventory.Owner, e); } try { inventory.IgnoreInventoryValidation = true; foreach (SortObject obj in objs) { if (obj.mObj is Hoverboard) { Hoverboard obj2 = obj.mObj as Hoverboard; if (obj2 != null) { obj2.UsingHoverboardAlways = obj.mUsingHoverboardAlways; if (!Inventories.TryToMove(obj2, inventory)) { obj2.Destroy(); } } continue; } if (!Inventories.TryToMove(obj.mObj, inventory)) { obj.mObj.Destroy(); } } } finally { inventory.IgnoreInventoryValidation = false; } return(OptionResult.SuccessClose); }