void HighlightObject(GameObject target) { if (!target) { return; } previousShader = target.GetComponent <Renderer>().material.shader; HoverHighlighter hh = target.GetComponent <HoverHighlighter>(); if (highlightParticlePrefab) { highlightParticles = Instantiate(highlightParticlePrefab, target.transform.position, Quaternion.identity); highlightParticles.transform.SetParent(target.transform); highlightParticles.transform.localScale = new Vector3(1, 1, 1); } if (hh) { hh.nonStandard = true; } Renderer ren = target.GetComponent <Renderer>(); if (ren) { ren.material.shader = Shader.Find("GUI/Text Shader"); } }
void UnhighlightObject(GameObject target) { if (!target) { return; } HoverHighlighter hh = target.GetComponent <HoverHighlighter>(); if (highlightParticles) { Destroy(highlightParticles); } if (hh) { hh.nonStandard = false; } Renderer ren = target.GetComponent <Renderer>(); if (ren) { ren.material.shader = previousShader; } }