public ActionResult Update(int id) { var house = HousesManager.GetByID(id); var viewModel = new HouseUpdateResponseViewModel(house); return(View("~/Views/Houses/AddOrUpdate.cshtml", viewModel)); }
void Awake() { if (Instance == null) { Instance = gameObject.GetComponent <HousesManager>(); } }
public ActionResult Details(int id) { var house = HousesManager.GetByID(id); if (house == null) { return(RedirectToAction("Index")); } var viewModel = new HouseDetailsViewModel(house); return(View(viewModel)); }
public ActionResult Create(HouseUpdateRequestViewModel requestModel) { var house = new House(); requestModel.UpdateHouseModel(house); bool success = HousesManager.Save(house); var viewModel = new HouseUpdateResponseViewModel(house); viewModel.UpdateSuccess = success; return(RedirectToAction("Details", new { id = house.ID })); }
public ActionResult Update(int id, HouseUpdateRequestViewModel requestModel) { var house = HousesManager.GetByID(id); requestModel.UpdateHouseModel(house); bool success = HousesManager.Save(house); var viewModel = new HouseUpdateResponseViewModel(house); viewModel.UpdateSuccess = success; return(View("~/Views/Houses/AddOrUpdate.cshtml", viewModel)); }
public ActionResult Index() { var houses = HousesManager.GetAll(); return(View(houses)); }
/// <summary> /// This page should show a list of all houses in which all kids are nice and receiving presents /// </summary> /// <returns></returns> public ActionResult GoodHouses() { var goodHouses = HousesManager.GetHousesWithOnlyNiceKids(); return(View(goodHouses)); }