public void GivenIfcFile_WhenGettingData_ThenReturnsExpectedData() { var structure = new HouseStructure("TestFiles/SampleHouse4.ifc"); var result = structure.GetStructureData(); Assert.That(result, Is.Not.Null); Assert.Greater(result.Doors, 0); Assert.Greater(result.Windows, 0); Assert.Greater(result.Walls, 0); }
public void GivenIfcFile_WhenGettingRooms_ThenReturnsExpectedRooms() { var structure = new HouseStructure("TestFiles/SampleHouse4.ifc"); var result = structure.GetStructureRooms(); var room = result.First(); Assert.That(result, Is.Not.Null); Assert.That(room.Name, Is.Not.EqualTo(string.Empty)); Assert.That(room.FloorSpace, Is.GreaterThan(0)); }
void InstantiateRooms(HouseStructure h) { for (int i = 0; i < h.size; i++) { for (int j = 0; j < h.size; j++) { Vector2 pos = new Vector2(j - (int)(h.size / 2), (int)(h.size / 2) - i) * new Vector2(RoomWidth, RoomWidth - 1); RoomStructure rs = h.roomStructures[i * h.size + j]; GameObject room = Instantiate(roomPrefab, pos, Quaternion.identity); RoomTileController rtc = room.GetComponent <RoomTileController>(); rtc.TilePalette = TilePalettes[Random.Range(0, TilePalettes.Length)]; rtc.TilePaletteName = rtc.TilePalette.name; rtc.Structure = rs; rtc.RoomStructureName = rs.name; rtc.LayoutIndex = Random.Range(0, rtc.Layouts.Length); NetworkServer.Spawn(room); } } }