private static void FieldOwnerChange(HouseField pField, Entity pOwner) { WriteLineInPlayerColor("Spieler {0} kauft {1}", pOwner, pOwner, pField); }
internal void RaisePayRent(HouseField pStreetField) { PayRent?.Invoke(pStreetField, pStreetField.PayRent(this), pStreetField.Rent); }
public static void UpgradeHouse(Player pPlayer, HouseField pHouse) { WriteLineInPlayerColor("Spieler {0} baut {1} aus", pPlayer, pPlayer, pHouse); }
internal void RaiseEventHouseUpgrade(HouseField houseField) { UpgradeHouse?.Invoke(this, houseField); }