void SetNextRank(HoursemanShipUPDegree db, Color c) { m_label_suduNum.text = string.Format("{0}%", (db.speed / 100)); m_label_suduNum.color = c; m_label_zhuanghuaNum.text = string.Format("{0}%", (db.scaling / 100)); m_label_zhuanghuaNum.color = c; }
void InitUPLevelItem() { int n = m_trans_ItemRoot.childCount; for (int i = 0; i < n; i++) { Transform t = m_trans_ItemRoot.Find(i.ToString()); UIKnightLevelUPItemGrid grid = t.GetComponent <UIKnightLevelUPItemGrid>(); if (grid == null) { grid = t.gameObject.AddComponent <UIKnightLevelUPItemGrid>(); } if (m_knightLevelUPIdList == null) { break; } if (i < m_knightLevelUPIdList.Count) { grid.IsBreak = false; grid.SetGridInfo(m_knightLevelUPIdList[i]); string expstr = GameTableManager.Instance.GetGlobalConfig <string>("Knight_ExpItem", m_knightLevelUPIdList[i]); if (expstr != null) { if (i == 0) { m_label_exe1Num.text = expstr; } else if (i == 1) { m_label_exe2Num.text = expstr; } else if (i == 2) { m_label_exe3Num.text = expstr; } } } } UIKnightLevelUPItemGrid breakGrid = m_trans_breakitem.GetComponent <UIKnightLevelUPItemGrid>(); if (breakGrid == null) { breakGrid = m_trans_breakitem.gameObject.AddComponent <UIKnightLevelUPItemGrid>(); } breakGrid.IsBreak = true; uint breakLv = m_rideMgr.KnightBreakLevel; uint needNum = 0; HoursemanShipUPDegree hdb = GameTableManager.Instance.GetTableItem <HoursemanShipUPDegree>(breakLv + 1); if (hdb != null) { needNum = hdb.itemNum; } breakGrid.SetGridInfo(breakItemID.ToString(), needNum); }
/// <summary> /// 通过[等阶]二分快速查表 /// </summary> /// <param name="degree">等阶</param> /// <returns></returns> public static HoursemanShipUPDegree Query(this List <HoursemanShipUPDegree> sorted, uint degree) { var key = new HoursemanShipUPDegree() { degree = degree }; var comparer = new Comparer1(); var index = sorted.BinarySearch(key, comparer); return(index >= 0 ? sorted[index] : default(HoursemanShipUPDegree)); }
public bool IsKnightCanBreak() { bool bCanBreak = false; uint rank = DataManager.Manager <RideManager>().KnightBreakLevel; uint curExp = DataManager.Manager <RideManager>().KnightExp; uint lv = DataManager.Manager <RideManager>().KnightLevel; HoursemanShipUPLevel updb = GameTableManager.Instance.GetTableItem <HoursemanShipUPLevel>(lv); HoursemanShipUPDegree nextdb = GameTableManager.Instance.GetTableItem <HoursemanShipUPDegree>(rank + 1); if (nextdb != null && updb.breakLevel != 0 && curExp >= updb.uplevelexp) { int num = DataManager.Manager <ItemManager>().GetItemNumByBaseId(nextdb.breakItemID); if (num >= nextdb.itemNum) { bCanBreak = true; } } return(bCanBreak); }
public bool IsShowRideRedPoint() { uint rank = DataManager.Manager <RideManager>().KnightBreakLevel; uint curExp = DataManager.Manager <RideManager>().KnightExp; uint lv = DataManager.Manager <RideManager>().KnightLevel; HoursemanShipUPLevel updb = GameTableManager.Instance.GetTableItem <HoursemanShipUPLevel>(lv + 1); if (updb == null) { return(false); } HoursemanShipUPDegree nextdb = GameTableManager.Instance.GetTableItem <HoursemanShipUPDegree>(rank + 1); if (nextdb != null && updb.breakLevel != 0 && curExp >= updb.uplevelexp) { return(IsKnightCanBreak()); } else { return(IsKnightCanUP()); } }
void InitRankUI() { uint rank = DataManager.Manager <RideManager>().KnightBreakLevel; uint curExp = DataManager.Manager <RideManager>().KnightExp; uint lv = DataManager.Manager <RideManager>().KnightLevel; HoursemanShipUPDegree db = GameTableManager.Instance.GetTableItem <HoursemanShipUPDegree>(rank); if (db != null) { SetCurRank(db, m_beforeColor); } HoursemanShipUPLevel updb = GameTableManager.Instance.GetTableItem <HoursemanShipUPLevel>(lv); HoursemanShipUPDegree nextdb = GameTableManager.Instance.GetTableItem <HoursemanShipUPDegree>(rank + 1); if (nextdb != null && updb.breakLevel != 0 && curExp >= updb.uplevelexp) { SetNextRank(nextdb, m_afterColor); } else { SetCurRank(db, m_beforeColor); SetNextRank(db, m_beforeColor); } }