Esempio n. 1
0
    void SpawnCDControl()
    {
        timer[0] += Time.deltaTime;
        if (timer[0] >= SpawnCD[0] && playerHealth.currentHealth > 0)
        {
            Invoke("spawnEnemy0", spawnStartTime);
            timer[0] = 0;
        }

        timer[1] += Time.deltaTime;
        if (timer[1] >= SpawnCD[1] && playerHealth.currentHealth > 0)
        {
            Invoke("spawnEnemy1", spawnStartTime);
            timer[1] = 0;
        }

        timer[2] += Time.deltaTime;
        if (timer[2] >= SpawnCD[2] && playerHealth.currentHealth > 0)
        {
            Invoke("spawnEnemy2", spawnStartTime);
            timer[2] = 0;
        }

        timer[3] += Time.deltaTime;
        if (timer[3] >= SpawnCD[3] && playerHealth.currentHealth > 0)
        {
            Invoke("spawnEnemy3", spawnStartTime);
            timer[3] = 0;
        }
        hourglass = GameObject.FindObjectOfType <HourglassUI>();
        if (hourglass != null)
        {
            AddGlasses[] hourGlass0 = GameObject.FindObjectsOfType <AddGlasses>();
            if (hourGlass0.Length + hourglass.currentHGNumber >= 4)
            {
                var clones = GameObject.FindGameObjectsWithTag("Enemy");
                foreach (var enemyclone in clones)
                {
                    if (enemyclone.name == "Bat_Red(Clone)")
                    {
                        enemyclone.GetComponent <LootScript>().dropChance = 0;
                    }
                }

                enemy[0] = enemy[4];
                enemy[1] = enemy[4];
                enemy[2] = enemy[4];
                enemy[3] = enemy[4];

                SpawnCD[0] = skletonSpawntime;
                SpawnCD[1] = skletonSpawntime;
                SpawnCD[2] = skletonSpawntime;
                SpawnCD[3] = skletonSpawntime;
            }
        }
    }
    private void OnTriggerEnter(Collider other)
    {
        HourglassUI hourglass = GameObject.FindObjectOfType <HourglassUI>();

        if (other.tag == "Player")
        {
            Messenger.Broadcast(GameEvent.LevelChange);
            LoadScene(sceneName);
            hourglass.currentHGNumber = 0;
        }
    }
Esempio n. 3
0
    //GameObject bossclone;
    private void Awake()
    {
        HGAudio = GetComponent <AudioSource>();
        Messenger.AddListener(GameEvent.ADD_HOURGLASS, AddGlass);

        #region SingletonRun
        if (_instance == null)
        {
            _instance = this;
            DontDestroyOnLoad(this);
        }
        else
        {
            if (this != _instance)
            {
                Destroy(this.gameObject);
            }
        }
        #endregion
    }