void SaveChangesClick(Game game, Widget widget)
        {
            if (origHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.RemoveHotkey(origHotkey.BaseKey, origHotkey.Flags);
                hotkeys.UserRemovedHotkey(origHotkey.BaseKey, origHotkey.Flags);
            }
            MenuInputWidget input = (MenuInputWidget)widgets[actionI];

            if (curHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.AddHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                  input.GetText(), curHotkey.StaysOpen);
                hotkeys.UserAddedHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                        curHotkey.StaysOpen, input.GetText());
            }
            game.Gui.SetNewScreen(new HotkeyListScreen(game));
        }
Esempio n. 2
0
        void SaveChangesClick(Game game, Widget widget)
        {
            if (origHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.RemoveHotkey(origHotkey.BaseKey, origHotkey.Flags);
                hotkeys.UserRemovedHotkey(origHotkey.BaseKey, origHotkey.Flags);
            }

            if (curHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.AddHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                  currentAction.GetText(), curHotkey.MoreInput);
                hotkeys.UserAddedHotkey(curHotkey.BaseKey, curHotkey.Flags,
                                        curHotkey.MoreInput, currentAction.GetText());
            }

            for (int i = 0; i < numButtons; i++)
            {
                Set(i);
            }
            DisposeEditingWidgets();
        }
Esempio n. 3
0
        void RemoveHotkeyClick(Game game, Widget widget)
        {
            if (origHotkey.BaseKey != Key.Unknown)
            {
                hotkeys.RemoveHotkey(origHotkey.BaseKey, origHotkey.Flags);
                hotkeys.UserRemovedHotkey(origHotkey.BaseKey, origHotkey.Flags);
            }

            for (int i = 0; i < numButtons; i++)
            {
                Set(i);
            }
            DisposeEditingWidgets();
        }