void Awake() { HotReload.Register(this); if (HotReload.IsHotReload) { return; } _strBuilder = new StringBuilder(); _strColorAssert = ColorUtility.ToHtmlStringRGBA(_assertColor); _strColorError = ColorUtility.ToHtmlStringRGBA(_errorColor); _strColorException = ColorUtility.ToHtmlStringRGBA(_exceptionColor); _strColorWarning = ColorUtility.ToHtmlStringRGBA(_warningColor); _text.color = _logColor; if (_displayOnStartup) { show(); } else { hide(); } }
void Awake() { HotReload.Register(this); _pipeIn = new PipeIn(); _pipeOut = new PipeOut(); #if UNITY_STANDALONE_WIN _pipeInAbsolutePath = @"\\.\pipe\" + _pipeInName + Shell.Main.ID; _pipeOutAbsolutePath = @"\\.\pipe\" + _pipeOutName + Shell.Main.ID; #else _pipeInAbsolutePath = Application.dataPath + "/../" + _pipeInName + Shell.Main.ID; _pipeOutAbsolutePath = Application.dataPath + "/../" + _pipeOutName + Shell.Main.ID; #endif }
void Awake() { HotReload.Register(this); if (_instance != null) { Destroy(this.gameObject); return; } _instance = this; if (this.transform.parent != null) { this.transform.SetParent(null); } DontDestroyOnLoad(this.gameObject); Shell.Main.RegisterCmd("quit", this, false); Shell.Main.RegisterCmd("debug", this, false); Shell.Main.RegisterCmd("path", this, false); Shell.Main.RegisterCmd("ppref", this, false); Shell.Main.RegisterCmd("beep", this, false); Shell.Main.RegisterCmd("volume", this, false); Shell.Main.RegisterCmd("lds", this, false); Shell.Main.RegisterCmd("fps", this, false); Shell.Main.RegisterCmd("screen", this, false); Shell.Main.RegisterCmd("ping", this, false); Shell.Main.RegisterCmd("screenshot", this, false); Shell.Main.RegisterCmd("auth", this, false); Shell.Main.RegisterCmd("time", this, false); Shell.Main.RegisterCmd("mic", this, false); Shell.Main.RegisterCmd("cursor", this, false); Shell.Main.RegisterCmd("webcam", this, false); Shell.Main.RegisterCmd("tier", this, false); Shell.Main.RegisterCmd("restart", this, false); _lastTime = DateTime.Now; }
void Awake() { HotReload.Register(this); if (_instance != null) { Destroy(this.gameObject); return; } _instance = this; if (this.transform.parent != null) { this.transform.SetParent(null); } DontDestroyOnLoad(this.gameObject); Shell.Main.RegisterCmd("keycode", this, false); Shell.Main.RegisterCmd("bind", this, false); Shell.Main.RegisterCmd("unbind", this, false); if (!HotReload.IsHotReload) { _keyCodes = new List <KeyCode>(); _commands = new List <string>(); if (_defaultKeyCodes != null && _defaultCommands != null) { int length = Mathf.Min(_defaultKeyCodes.Length, _defaultCommands.Length); for (int i = 0; i < length; i++) { _keyCodes.Add(_defaultKeyCodes[i]); _commands.Add(_defaultCommands[i]); } } } }
public App() { HotReload.Register(); InitializeComponent(); MainPage = new NavigationPage(new MainPage()); }