//更新
 public virtual void Update(float elapseSeconds, float realElapseSeconds)
 {
     if (!IsGameOver && m_MyAircraft != null && m_MyAircraft.IsDead)
     {
         IsGameOver = true;
         HotLog.Debug("玩家死亡,游戏结束");
         return;
     }
 }
 public static void ApplicationQuit()
 {
     try
     {
         ObjectPool.Shutdown();
         ReferencePool.ClearAll();
         HotLog.Debug("Hotfix ApplicationQuit...");
     }
     catch (Exception)
     {
         throw;
     }
 }
        public static void Start(GameObject frameObj)
        {
            HotLog.Debug("热更新启动");
            GlobalObj = frameObj;

            ObjectPool = new ObjectPoolManager();
            HPBar      = new HPBarComponent();

            //注册回调函数
            GameEntry.Hotfix.OnUpdate      = Update;
            GameEntry.Hotfix.OnLateUpdate  = LateUpdate;
            GameEntry.Hotfix.OnApplication = ApplicationQuit;
        }