public static string GetHotFixUrl(HotFixOption option, string defaultUrl) { string url = defaultUrl; switch (option) { case HotFixOption.Intranet: url = VersionConst.IntranatHotFixCdn; break; case HotFixOption.Cdn: url = VersionConst.HotFixUrl; break; case HotFixOption.None: url = String.Empty; break; case HotFixOption.Customize: break; default: throw new ArgumentOutOfRangeException("option", option, null); } return(url); }
private void OnGUI() { GUILayout.Label("出包工具:", EditorStyles.boldLabel); _buildMode = (BuildMode)EditorGUILayout.EnumPopup("出包方式", _buildMode); GUILayout.Space(10); // -选择目标平台类型-// _buildTarget = (BuildTarget)EditorGUILayout.EnumPopup("选择平台", _buildTarget); _versionOption = (VersionOption)EditorGUILayout.EnumPopup("版本号模式", _versionOption); EditorGUI.indentLevel++; if (_versionOption == VersionOption.CustomizeVersion) { _customizeVersion = new AppVersion(EditorGUILayout.TextField("3位(前两位0~99之间):", _customizeVersion.ToString())); } else { EditorGUILayout.LabelField("新的版本号:", GameBuilder.GetBuildVersion(_versionOption, _customizeVersion, _buildTarget).ToString()); } EditorGUI.indentLevel--; _applyAllRule = EditorGUILayout.Toggle("强制应用所有Rule", _applyAllRule); _increativeBuildAssetBundles = EditorGUILayout.Toggle("增量式构建Bundle", _increativeBuildAssetBundles); _bundleCompress = EditorGUILayout.Toggle("开启Bundle压缩", _bundleCompress); if (_buildMode != BuildMode.Patch) { GUILayout.Space(10); _hotFixOption = (HotFixOption)EditorGUILayout.EnumPopup("热更url", _hotFixOption); EditorGUI.indentLevel++; if (_hotFixOption == HotFixOption.Customize) { _hotFixUrl = EditorGUILayout.TextField("热更Url:", _hotFixUrl); } EditorGUI.indentLevel--; _development = EditorGUILayout.Toggle("开发版本:", _development); if (_buildTarget != BuildTarget.iOS) { _useMono2X = EditorGUILayout.Toggle("是否使用mono打包", _useMono2X); } if (_buildTarget == BuildTarget.Android) { _exportProject = EditorGUILayout.Toggle("是否导出工程", _exportProject); if (_exportProject) { _useGradle = EditorGUILayout.Toggle("是否使用gradle", _useGradle); } } _bundleIdentifier = EditorGUILayout.TextField("Bundle Identifier", _bundleIdentifier); _appName = EditorGUILayout.TextField("app名字", _appName); } if (GUILayout.Button("构建")) { BuildGame(); } }