public void LoadStats(StatsManager stats) { GD.Print("Loading stats " + stats.GetFact(StatsManager.Facts.Name)); hotbar = new HotBar(stats); if (hotbar != null && hotbar.EquipItem(0) != null) { DeferredEquipItem(hotbar.EquipItem(0)); } this.stats = stats; Brains brain = (Brains)stats.GetStat(StatsManager.Stats.Brain); }
public void EquipHotbarItem(int slot) { DeferredEquipItem(hotbar.EquipItem(slot)); }