public void SetCanPlayersMove(bool canmove) { HostPlayerController p1 = BottomServer.GetComponent <HostPlayerController>(); p1._canmove = canmove; p1.CancelInvoke(); NetworkClientController p2 = TopServer.GetComponent <NetworkClientController>(); p2._canmove = canmove; p2.CancelInvoke(); foreach (Transform ai in playersTransform) { MultiplayerAIController aiPlayer = ai.GetComponent <MultiplayerAIController>(); if (aiPlayer != null) { aiPlayer._canmove = canmove; if (!canmove) { aiPlayer.IsKicker = false; } } } }
// Update is called once per frame void Update() { if(!string.IsNullOrWhiteSpace(PlayerHost.MultiplayerSession.P1Country) && !string.IsNullOrWhiteSpace(PlayerHost.MultiplayerSession.P2Country)) { // gameObject.SetActive(false); transform.parent.gameObject.SetActive(false); Debug.Log("both players ready"); PlayerHost.MultiplayerSession.CountryPl = CountryModel.GetCountryByShortName(PlayerHost.MultiplayerSession.P1Country); PlayerHost.MultiplayerSession.CountryP2 = CountryModel.GetCountryByShortName(PlayerHost.MultiplayerSession.P2Country); RuntimeAnimatorController player1Controller = PlayerHost.MultiplayerSession.CountryPl.ControllerBottom1; RuntimeAnimatorController player2Controller = PlayerHost.MultiplayerSession.CountryP2.ControllerTop1; CountryModel p1country = PlayerHost.MultiplayerSession.CountryPl; CountryModel p2country = PlayerHost.MultiplayerSession.CountryP2; // server.NetworkObjects.transform.Find("player1").GetComponent<Animator>().runtimeAnimatorController = player1Controller; //server.NetworkObjects.transform.Find("player2").GetComponent<Animator>().runtimeAnimatorController = player2Controller; int count = server.NetworkObjects.transform.childCount; for(int i = 0; i < count; i++) { Transform t = server.NetworkObjects.transform.GetChild(i); Animator animator = t.GetComponent<Animator>(); MultiplayerAIController ai = t.GetComponent<MultiplayerAIController>(); HostPlayerController hplayer = t.GetComponent<HostPlayerController>(); NetworkClientController cplayer = t.GetComponent<NetworkClientController>(); if (t.name.Contains("player1")) { animator.runtimeAnimatorController = player1Controller; if (ai != null) { ai.SetSpeed(p1country.RawSpeed); ai.SetPower(p1country.RawPower); ai.SetInt(p1country.RawInt); }else if(hplayer != null) { hplayer.SetSpeed(p1country.RawSpeed); hplayer.SetPower(p1country.RawPower); hplayer.SetInt(p1country.RawInt); } } else if (t.name.Contains("player2")) { animator.runtimeAnimatorController = player2Controller; if (ai != null) { ai.SetSpeed(p2country.RawSpeed); ai.SetPower(p2country.RawPower); ai.SetInt(p2country.RawInt); } else if (cplayer != null) { cplayer.SetSpeed(p2country.RawSpeed); cplayer.SetPower(p2country.RawPower); cplayer.SetInt(p2country.RawInt); } } } //server.NetworkObjects.SetActive(true); server.MultiplayerUIScript.ShowModal("Loading..."); server.Send("HOSTACTION|PICKINGSDONE%" + PlayerHost.MultiplayerSession.P1Country + "%" + PlayerHost.MultiplayerSession.P2Country , true); ScoreboardUI.Scoreboard.SetPlayer1Name("Player 1" + "(" + PlayerHost.MultiplayerSession.P1Country + ")"); ScoreboardUI.Scoreboard.SetPlayer2Name("Player 2" + "(" + PlayerHost.MultiplayerSession.P2Country + ")"); } }