void OnTriggerExit(Collider other)
 {
     if (button != null && other.gameObject == button.gameObject)
     {
         button.UnHighlight();
         button = null;
     }
 }
 void OnTriggerEnter(Collider other)
 {
     if (button == null)
     {
         HostButtonScript otherButton = other.GetComponent <HostButtonScript>();
         if (otherButton != null)
         {
             button = otherButton;
             button.Highlight();
         }
     }
 }