public void SpawnHormone(HormoneData hormoneData) { Hormone newHormone = Instantiate(hormonePrefab, transform) .GetComponent <Hormone>(); newHormone.data = hormoneData; StartCoroutine(newHormone.Run(spline, OnAppear, OnSet, OnDisappear, OnRelease)); }
public IEnumerator ToHormone(HormoneData hormone, float transitionTime) { MaxBorder = MaxBorder > hormone.maxBorder ? MaxBorder : hormone.maxBorder; MinBorder = MinBorder < hormone.minBorder ? MinBorder : hormone.minBorder; yield return(new WaitForSeconds(transitionTime)); MaxBorder = hormone.maxBorder; MinBorder = hormone.minBorder; MaxBorder += additionalRange; MinBorder -= additionalRange; }
private void UpdateDayTime() { DateTime time = GameTime.Instance.DateTime; if (time.Hour > 6 && time.Hour < 22) { dayTime = day; } else { dayTime = night; } if (!HormoneGenerator.Instance.HasHormone) { MinBorder = dayTime.minBorder; MaxBorder = dayTime.maxBorder; } }
private IEnumerator GenerateHormone() { yield return(new WaitForSeconds(GameManager.Instance.handicapTime)); while (true) { DateTime time = GameTime.Instance.DateTime; if (!HasHormone) { HormoneData hormone = hormoneList?.Where(h => h.timeInterval.Contains(time))?. FirstOrDefault(h => { return(h.chance > random.Next(0, 100)); }); if (hormone != null) { HasHormone = true; HormoneSpawner.Instance.SpawnHormone(hormone); } } yield return(new WaitForSeconds(1)); } }