Esempio n. 1
0
        /// <summary>
        /// Add a new button to the H Scene "trespassing" menu (red button below position selections on the right, originally used when having H near another girl so you can start 3P).
        /// </summary>
        /// <param name="buttonText">Text on the button. The button is styled as a speech bubble, so consider spelling it like the MC is saying this.</param>
        /// <param name="spawnConditionCheck">
        /// Check if the button should be shown in the current H scene.
        /// Called at scene start. Return true if button should be spawned, false if not.
        /// Set to null if the button should always be spawned.
        /// </param>
        /// <param name="onButtonClicked">Called when user clicks the button and it is interactable.</param>
        /// <returns>Returns a disposable that when disposed removes this button permanently.</returns>
        public static IDisposable AddHsceneTrespassingButton(
            string buttonText, Func <HSprite, bool> spawnConditionCheck,
            Action <HSprite> onButtonClicked)
        {
            var btn = new CustomTrespassingButton(buttonText, spawnConditionCheck, onButtonClicked);

            _customTrespassingButtons.Add(btn);

            Hooks.ApplyHooks();

            return(Disposable.Create(() =>
            {
                btn.Dispose();
                _customTrespassingButtons.Remove(btn);
            }));
        }