Esempio n. 1
0
    public static void ShakeCamera(float shakeIntensity, float intervalTime)
    {
        Action newAction;

        HookUpdater.Create(newAction = new Action(() => {
            if (intervalTime <= 0)
            {
                return;
            }
            intervalTime -= Time.unscaledDeltaTime;

            float[] floatArray = new float[2] {
                +1, -1
            };
            int randomIndexX        = UnityEngine.Random.Range(0, 2);
            int randomIndexY        = UnityEngine.Random.Range(0, 2);
            float randomX           = floatArray[randomIndexX];
            float randomY           = floatArray[randomIndexY];
            Vector3 randomDirection = new Vector3(randomX, randomY) * shakeIntensity;

            Camera.main.transform.position += randomDirection;

            shakeIntensity -= .07f;
        }));
    }
Esempio n. 2
0
 private void Awake()
 {
     if (instance != null)
     {
         Destroy(gameObject);
     }
     else
     {
         instance = this;
     }
 }