Esempio n. 1
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        /// <summary>
        /// Creates the configuration of neuron group having the specified spiking activation function.
        /// </summary>
        /// <param name="activationCfg">The activation function configuration.</param>
        /// <param name="predictorsCfg">The predictors provider configuration.</param>
        /// <param name="excitabilityCfg">The configuration of the homogenous excitability.</param>
        /// <param name="steadyBias">The constant bias (0 means no bias).</param>
        private SpikingNeuronGroupSettings CreateSpikingGroup(IActivationSettings activationCfg,
                                                              PredictorsProviderSettings predictorsCfg,
                                                              HomogenousExcitabilitySettings excitabilityCfg,
                                                              double steadyBias = 0d
                                                              )
        {
            //Bias configuration
            RandomValueSettings biasCfg = steadyBias == 0 ? null : new RandomValueSettings(steadyBias, steadyBias);
            //Create neuron group configuration
            SpikingNeuronGroupSettings groupCfg = new SpikingNeuronGroupSettings(BuildNeuronGroupName(activationCfg),
                                                                                 1d,
                                                                                 activationCfg,
                                                                                 predictorsCfg,
                                                                                 excitabilityCfg,
                                                                                 biasCfg
                                                                                 );

            return(groupCfg);
        }
Esempio n. 2
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        //Methods
        /// <summary>
        /// Runs the example code.
        /// </summary>
        public void Run(InputEncoder.InputSpikesCoding spikesCoding)
        {
            //Create StateMachine configuration
            //Simplified input configuration and homogenous excitability
            InputEncoderSettings           inputCfg;
            HomogenousExcitabilitySettings homogenousExcitability;

            switch (spikesCoding)
            {
            /*
             * Horizontal coding.
             */
            case InputEncoder.InputSpikesCoding.Horizontal:
                inputCfg = StateMachineDesigner.CreateInputCfg(new FeedingPatternedSettings(1, NeuralPreprocessor.BidirProcessing.Continuous, RCNet.Neural.Data.InputPattern.VariablesSchema.Groupped, new UnificationSettings(false, false)),
                                                                                                                                    //136 spiking input neurons per input field - coding at once
                                                               new InputSpikesCoderSettings(InputEncoder.InputSpikesCoding.Horizontal,
                                                                                            new A2SCoderSignalStrengthSettings(8),  //8 neurons (spike-train length = 1)
                                                                                            new A2SCoderUpDirArrowsSettings(8, 8),  //64 neurons (spike-train length = 1)
                                                                                            new A2SCoderDownDirArrowsSettings(8, 8) //64 neurons (spike-train length = 1)
                                                                                            ),
                                                               true,                                                                //Route the input pattern as the predictors to a readout layer
                                                               new ExternalFieldSettings("coord_abcissa", new RealFeatureFilterSettings(), true),
                                                               new ExternalFieldSettings("coord_ordinate", new RealFeatureFilterSettings(), true)
                                                               );
                homogenousExcitability = new HomogenousExcitabilitySettings(1d, 0.7d, 0.2d);
                break;

            /*
             * Vertical coding.
             */
            case InputEncoder.InputSpikesCoding.Vertical:
                inputCfg = StateMachineDesigner.CreateInputCfg(new FeedingPatternedSettings(1, NeuralPreprocessor.BidirProcessing.Continuous, RCNet.Neural.Data.InputPattern.VariablesSchema.Groupped),
                                                                                                                                     //17 spiking input neurons per input field- coding in 10 cycles
                                                               new InputSpikesCoderSettings(InputEncoder.InputSpikesCoding.Vertical,
                                                                                            new A2SCoderSignalStrengthSettings(10),  //1 neuron (spike-train length = 10)
                                                                                            new A2SCoderUpDirArrowsSettings(8, 10),  //8 neurons (spike-train length = 10)
                                                                                            new A2SCoderDownDirArrowsSettings(8, 10) //8 neurons (spike-train length = 10)
                                                                                            ),
                                                               true,                                                                 //Route the input pattern as the predictors to a readout layer
                                                               new ExternalFieldSettings("coord_abcissa", new RealFeatureFilterSettings(), true),
                                                               new ExternalFieldSettings("coord_ordinate", new RealFeatureFilterSettings(), true)
                                                               );
                homogenousExcitability = new HomogenousExcitabilitySettings(1d, 0.7d, 0.2d);
                break;

            /*
             * Forbidden - no spikes coding.
             */
            default:
                //1 analog input neuron per input field
                inputCfg = StateMachineDesigner.CreateInputCfg(new FeedingPatternedSettings(1, NeuralPreprocessor.BidirProcessing.Continuous, RCNet.Neural.Data.InputPattern.VariablesSchema.Groupped, new UnificationSettings(false, false)),
                                                               new InputSpikesCoderSettings(InputEncoder.InputSpikesCoding.Forbidden),
                                                               true,     //Route the input pattern as the predictors to a readout layer
                                                               new ExternalFieldSettings("coord_abcissa", new RealFeatureFilterSettings(), true),
                                                               new ExternalFieldSettings("coord_ordinate", new RealFeatureFilterSettings(), true)
                                                               );
                homogenousExcitability = new HomogenousExcitabilitySettings(0.25, 0.7, 0.2d);
                break;
            }

            //Simplified readout layer configuration
            ReadoutLayerSettings readoutCfg = StateMachineDesigner.CreateClassificationReadoutCfg(new CrossvalidationSettings(0.0825d, 0, 1),
                                                                                                  StateMachineDesigner.CreateMultiLayerFFNetCfg(10, new AFAnalogLeakyReLUSettings(), 2, 5, 400),
                                                                                                  1,
                                                                                                  "Hand movement",
                                                                                                  "curved swing",
                                                                                                  "horizontal swing",
                                                                                                  "vertical swing",
                                                                                                  "anti-clockwise arc",
                                                                                                  "clockwise arc",
                                                                                                  "circle",
                                                                                                  "horizontal straight-line",
                                                                                                  "vertical straight-line",
                                                                                                  "horizontal zigzag",
                                                                                                  "vertical zigzag",
                                                                                                  "horizontal wavy",
                                                                                                  "vertical wavy",
                                                                                                  "face-up curve",
                                                                                                  "face-down curve",
                                                                                                  "tremble"
                                                                                                  );
            //Create designer instance
            StateMachineDesigner smd = new StateMachineDesigner(inputCfg, readoutCfg);
            //Create pure LSM fashioned StateMachine configuration
            StateMachineSettings stateMachineCfg = smd.CreatePureLSMCfg(272,                            //Total size of the reservoir
                                                                        new AFSpikingAdExpIFSettings(), //Activation
                                                                        homogenousExcitability,         //Homogenous excitability
                                                                        1,                              //Input connection density
                                                                        0,                              //Input max delay
                                                                        0.1d,                           //Interconnection density
                                                                        0,                              //Internal synapses max delay
                                                                        0,                              //Steady bias
                                                                        new PredictorsProviderSettings(new PredictorFiringTraceSettings(0.0005, 0))
                                                                        );

            //Display StateMachine xml configuration
            string xmlConfig = stateMachineCfg.GetXml(true).ToString();

            _log.Write("StateMachine configuration xml:");
            _log.Write("-------------------------------");
            _log.Write(xmlConfig);
            _log.Write(string.Empty);
            _log.Write("Press Enter to continue (StateMachine training and verification)...");
            _log.Write(string.Empty);
            Console.ReadLine();

            //Instantiation and training
            _log.Write("StateMachine training:");
            _log.Write("----------------------");
            _log.Write(string.Empty);
            //StateMachine instance
            StateMachine stateMachine = new StateMachine(stateMachineCfg);

            //StateMachine training
            TrainStateMachine(stateMachine, "./Data/LibrasMovement_train.csv", out _);
            _log.Write(string.Empty);
            //StateMachine verification
            _log.Write("StateMachine verification:");
            _log.Write("--------------------------");
            _log.Write(string.Empty);
            VerifyStateMachine(stateMachine, "./Data/LibrasMovement_verify.csv", null, out _);
            _log.Write(string.Empty);

            return;
        }
Esempio n. 3
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        /// <summary>
        /// Creates the simplified configuration of the state machine following the pure LSM design.
        /// </summary>
        /// <param name="totalSize">The total number of hidden neurons.</param>
        /// <param name="spikingActivationCfg">The configuration of the spiking activation function.</param>
        /// <param name="excitabilityCfg">The homogenous excitability configuration.</param>
        /// <param name="inputConnectionDensity">The density of the input field connections to hidden neurons.</param>
        /// <param name="maxInputDelay">The maximum delay of an input synapse.</param>
        /// <param name="interconnectionDensity">The density of the hidden neurons recurrent interconnection.</param>
        /// <param name="maxInternalDelay">The maximum delay of an internal synapse.</param>
        /// <param name="steadyBias">The constant bias (0 means no bias).</param>
        /// <param name="predictorsProviderCfg">The configuration of the predictors provider.</param>
        public StateMachineSettings CreatePureLSMCfg(int totalSize,
                                                     IActivationSettings spikingActivationCfg,
                                                     HomogenousExcitabilitySettings excitabilityCfg,
                                                     double inputConnectionDensity,
                                                     int maxInputDelay,
                                                     double interconnectionDensity,
                                                     int maxInternalDelay,
                                                     double steadyBias,
                                                     PredictorsProviderSettings predictorsProviderCfg
                                                     )
        {
            //Check NP is not bypassed
            if (BypassedNP)
            {
                throw new InvalidOperationException("Neural preprocessor is bypassed thus LSM design can't be created.");
            }
            //Activation check
            if (ActivationFactory.CreateAF(spikingActivationCfg, new Random()).TypeOfActivation != ActivationType.Spiking)
            {
                throw new ArgumentException("Specified activation must be spiking.", "spikingActivationCfg");
            }
            //One neuron group
            SpikingNeuronGroupSettings grp = CreateSpikingGroup(spikingActivationCfg, predictorsProviderCfg, excitabilityCfg, steadyBias);
            //Simple spiking pool
            PoolSettings poolCfg = new PoolSettings(BuildPoolName(ActivationContent.Spiking, 0),
                                                    new ProportionsSettings(totalSize, 1, 1),
                                                    new NeuronGroupsSettings(grp),
                                                    new InterconnSettings(new RandomSchemaSettings(interconnectionDensity, 0d, false, false))
                                                    );
            //Simple reservoir structure
            ReservoirStructureSettings resStructCfg = new ReservoirStructureSettings(BuildResStructName(ActivationContent.Spiking, 0),
                                                                                     new PoolsSettings(poolCfg)
                                                                                     );
            //Input connections configuration
            List <InputConnSettings> inputConns = new List <InputConnSettings>(InputEncoderCfg.VaryingFieldsCfg.ExternalFieldsCfg.FieldCfgCollection.Count);

            foreach (ExternalFieldSettings fieldCfg in InputEncoderCfg.VaryingFieldsCfg.ExternalFieldsCfg.FieldCfgCollection)
            {
                InputConnSettings inputConnCfg = new InputConnSettings(fieldCfg.Name,
                                                                       poolCfg.Name,
                                                                       inputConnectionDensity,
                                                                       0
                                                                       );
                inputConns.Add(inputConnCfg);
            }
            //Synapse general configuration
            SpikingSourceSTInputSettings      spikingSourceSTInputSettings      = new SpikingSourceSTInputSettings(new URandomValueSettings(0, 1), new PlasticitySTInputSettings(new NonlinearDynamicsSTInputSettings()));
            SpikingSourceSTExcitatorySettings spikingSourceSTExcitatorySettings = new SpikingSourceSTExcitatorySettings(new URandomValueSettings(0, 1), new PlasticitySTExcitatorySettings(new NonlinearDynamicsSTExcitatorySettings()));
            SpikingSourceSTInhibitorySettings spikingSourceSTInhibitorySettings = new SpikingSourceSTInhibitorySettings(new URandomValueSettings(0, 1), new PlasticitySTInhibitorySettings(new NonlinearDynamicsSTInhibitorySettings()));
            SynapseSTInputSettings            synapseSTInputSettings            = new SynapseSTInputSettings(Synapse.SynapticDelayMethod.Random, maxInputDelay, null, spikingSourceSTInputSettings);
            SynapseSTExcitatorySettings       synapseSTExcitatorySettings       = new SynapseSTExcitatorySettings(Synapse.SynapticDelayMethod.Random, maxInternalDelay, 4, null, spikingSourceSTExcitatorySettings);
            SynapseSTInhibitorySettings       synapseSTInhibitorySettings       = new SynapseSTInhibitorySettings(Synapse.SynapticDelayMethod.Random, maxInternalDelay, 1, null, spikingSourceSTInhibitorySettings);
            SynapseSTSettings synapseSTCfg = new SynapseSTSettings(synapseSTInputSettings, synapseSTExcitatorySettings, synapseSTInhibitorySettings);
            SynapseSettings   synapseCfg   = new SynapseSettings(synapseSTCfg, null);

            //Create reservoir instance
            ReservoirInstanceSettings resInstCfg = new ReservoirInstanceSettings(GetResInstName(ResDesign.PureLSM, 0),
                                                                                 resStructCfg.Name,
                                                                                 new InputConnsSettings(inputConns),
                                                                                 synapseCfg
                                                                                 );

            //Build and return SM configuration
            return(new StateMachineSettings(new NeuralPreprocessorSettings(InputEncoderCfg,
                                                                           new ReservoirStructuresSettings(resStructCfg),
                                                                           new ReservoirInstancesSettings(resInstCfg)
                                                                           ),
                                            ReadoutLayerCfg
                                            ));
        }
Esempio n. 4
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        /// <summary>
        /// Creates StateMachine configuration following pure LSM design
        /// </summary>
        /// <param name="proportionsCfg">LSM pool proportions</param>
        /// <param name="aFnCfg">Spiking activation function configuration</param>
        /// <param name="hes">Homogenous excitability configuration</param>
        /// <param name="inputConnectionDensity">Density of the input field connections to hidden neurons</param>
        /// <param name="maxInputDelay">Maximum delay of input synapse</param>
        /// <param name="interconnectionDensity">Density of the hidden neurons interconnection</param>
        /// <param name="maxInternalDelay">Maximum delay of internal synapse</param>
        /// <param name="steadyBias">Constant bias (0 means bias is not required)</param>
        /// <param name="predictorsParamsCfg">Predictors parameters (use null for defaults)</param>
        /// <param name="allowedPredictor">Allowed predictor(s)</param>
        public StateMachineSettings CreatePureLSMCfg(ProportionsSettings proportionsCfg,
                                                     RCNetBaseSettings aFnCfg,
                                                     HomogenousExcitabilitySettings hes,
                                                     double inputConnectionDensity,
                                                     int maxInputDelay,
                                                     double interconnectionDensity,
                                                     int maxInternalDelay,
                                                     double steadyBias,
                                                     PredictorsParamsSettings predictorsParamsCfg,
                                                     params PredictorsProvider.PredictorID[] allowedPredictor
                                                     )
        {
            //Activation check
            if (ActivationFactory.Create(aFnCfg, new Random()).TypeOfActivation != ActivationType.Spiking)
            {
                throw new ArgumentException("Specified activation must be spiking.", "aFnCfg");
            }
            //One neuron group
            SpikingNeuronGroupSettings grp = CreateSpikingGroup(aFnCfg, hes, steadyBias);
            //Simple spiking pool
            PoolSettings poolCfg = new PoolSettings(GetPoolName(ActivationContent.Spiking, 0),
                                                    proportionsCfg,
                                                    new NeuronGroupsSettings(grp),
                                                    new InterconnSettings(new RandomSchemaSettings(interconnectionDensity, 0d, false, false))
                                                    );
            //Simple reservoir structure
            ReservoirStructureSettings resStructCfg = new ReservoirStructureSettings(GetResStructName(ActivationContent.Spiking, 0),
                                                                                     new PoolsSettings(poolCfg)
                                                                                     );
            //Input connections configuration
            List <InputConnSettings> inputConns = new List <InputConnSettings>(InputCfg.VaryingFieldsCfg.ExternalFieldsCfg.FieldCfgCollection.Count);

            foreach (ExternalFieldSettings fieldCfg in InputCfg.VaryingFieldsCfg.ExternalFieldsCfg.FieldCfgCollection)
            {
                InputConnSettings inputConnCfg = new InputConnSettings(fieldCfg.Name,
                                                                       poolCfg.Name,
                                                                       inputConnectionDensity,
                                                                       0
                                                                       );
                inputConns.Add(inputConnCfg);
            }
            //Synapse general configuration
            SynapseSTInputSettings      synapseSTInputSettings      = new SynapseSTInputSettings(Synapse.SynapticDelayMethod.Random, maxInputDelay);
            SynapseSTExcitatorySettings synapseSTExcitatorySettings = new SynapseSTExcitatorySettings(Synapse.SynapticDelayMethod.Random, maxInternalDelay);
            SynapseSTInhibitorySettings synapseSTInhibitorySettings = new SynapseSTInhibitorySettings(Synapse.SynapticDelayMethod.Random, maxInternalDelay);
            SynapseSTSettings           synapseSTCfg = new SynapseSTSettings(synapseSTInputSettings, synapseSTExcitatorySettings, synapseSTInhibitorySettings);
            SynapseSettings             synapseCfg   = new SynapseSettings(synapseSTCfg, null);

            //Initially set all switches to false - all available predictors are forbidden
            bool[] predictorSwitches = new bool[PredictorsProvider.NumOfSupportedPredictors];
            predictorSwitches.Populate(false);
            //Enable specified predictors
            foreach (PredictorsProvider.PredictorID predictorID in allowedPredictor)
            {
                predictorSwitches[(int)predictorID] = true;
            }
            //Create predictors configuration using default params
            PredictorsSettings predictorsCfg = new PredictorsSettings(predictorSwitches, predictorsParamsCfg);
            //Create reservoir instance
            ReservoirInstanceSettings resInstCfg = new ReservoirInstanceSettings(GetResInstName(ResDesign.PureLSM, 0),
                                                                                 resStructCfg.Name,
                                                                                 new InputConnsSettings(inputConns),
                                                                                 synapseCfg,
                                                                                 predictorsCfg
                                                                                 );

            //Build and return SM configuration
            return(new StateMachineSettings(new NeuralPreprocessorSettings(InputCfg,
                                                                           new ReservoirStructuresSettings(resStructCfg),
                                                                           new ReservoirInstancesSettings(resInstCfg)
                                                                           ),
                                            ReadoutCfg
                                            ));
        }
Esempio n. 5
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        /// <summary>
        /// Creates configuration of group of spiking neurons having specified spiking activation.
        /// </summary>
        /// <param name="activationCfg">Activation function configuration</param>
        /// <param name="heCfg">Configuration of the homogenous excitability</param>
        /// <param name="steadyBias">Constant bias (0 means bias is not required)</param>
        private SpikingNeuronGroupSettings CreateSpikingGroup(RCNetBaseSettings activationCfg, HomogenousExcitabilitySettings heCfg, double steadyBias = 0d)
        {
            //Bias configuration
            RandomValueSettings biasCfg = steadyBias == 0 ? null : new RandomValueSettings(steadyBias, steadyBias);
            //Create neuron group configuration
            SpikingNeuronGroupSettings groupCfg = new SpikingNeuronGroupSettings(GetNeuronGroupName(activationCfg),
                                                                                 1d,
                                                                                 activationCfg,
                                                                                 heCfg,
                                                                                 biasCfg,
                                                                                 null
                                                                                 );

            return(groupCfg);
        }