Esempio n. 1
0
        private List<RobotBase> GeneratePursuers(HomeworkTwo.Point point, Workspace traversabilityMap, 
            Workspace visibilityMap, List<Node> groundPatrolPath)
        {
            Workspace airWorkspace = new Workspace(X_MIN, X_MAX, Y_MIN, Y_MAX) { };
            airWorkspace.GenerateEvenGraph((UInt16)(X_RANGE + 1), (UInt16)(Y_RANGE + 1));

            List<Node> airPatrolPath = new List<Node>() {
                airWorkspace.GetNode(new HomeworkTwo.Point(1, 39)),
                airWorkspace.GetNode(new HomeworkTwo.Point(39, 39)),
                airWorkspace.GetNode(new HomeworkTwo.Point(39, 1)),
                airWorkspace.GetNode(new HomeworkTwo.Point(1, 1))};

            return new List<RobotBase>() { new GroundPursuer(GroundPursuerPatrol.TheInstance,
                point, // location
                RADIUS, // radius
                new Vector2D(), // intial velocity
                MAX_SPEED * .6f, // max speed
                new Vector2D(), // intial heading
                MASS, // mass
                new Vector2D(1, 1), // scale
                TURN_RATE, // turn rate
                MAX_FORCE, // max force
                groundPatrolPath, // patrol path
                traversabilityMap, // traversability map
                visibilityMap),// visibility map

                new AerialPursuer(AerialPursuerPatrol.TheInstance,
                    new HomeworkTwo.Point(1,15), // location
                    RADIUS, // radius
                    new Vector2D(), // intial velocity
                    MAX_SPEED * .75f, // max speed
                    new Vector2D(), // intial heading
                    MASS, // mass
                    new Vector2D(), // scale
                    TURN_RATE, // turn rate
                    MAX_FORCE, // max force
                    airPatrolPath, // patrol path
                    airWorkspace, // traversability map
                    airWorkspace) }; // visibility map
        }
Esempio n. 2
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 private List<Target> GenerateTargets(HomeworkTwo.Point point, Workspace traversabilityMap, Workspace visibilityMap)
 {
     // Create our agents
     return new List<Target>() { new Target(TargetPatrol.TheInstance,
         point, // location
         RADIUS, // radius
         new Vector2D(), // intial velocity
         MAX_SPEED * .7f, // max speed
         new Vector2D(), // intial heading
         MASS, // mass
         new Vector2D(1.0, 1.0), // scale
         TURN_RATE, // turn rate
         MAX_FORCE, // max force
         new List<Node>(), // patrol path
         traversabilityMap, // traversability map
         visibilityMap)}; // visibility map
 }
Esempio n. 3
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 private Vector2 ConvertPointToVector2(HomeworkTwo.Point point)
 {
     return new Vector2(point.X * (GraphicsDevice.Viewport.Width / X_RANGE),
         point.Y * (GraphicsDevice.Viewport.Height / Y_RANGE));
 }