void OnMouseDown()
 {
     Debug.Log("clicked???");
     if (hitbox.HWLeft > 0)
     {
         hitbox.active = !hitbox.active;
         hitbox.toggleHitboxes();
         if (!hitbox.created)
         {
             hitbox.createHW();
         }
         AudioSource sound = transform.parent.gameObject.GetComponent <AudioSource> ();
         sound.clip = clips [Random.Range(0, clips.Length)];
         sound.Play();
     }
 }