// We die sad if we were killed by a turret // in this case, we increase the player's money void DieSad() { Destroy(gameObject); Home_Base hb = FindObjectOfType <Home_Base>(); hb._money += 2.0f; hb.money_text.text = "$" + hb._money; }
// Use this for initialization void Start() { hb = GameObject.FindObjectOfType <Home_Base>(); yes_btn = GameObject.FindGameObjectWithTag("yes_btn").GetComponent <Button>(); no_btn = GameObject.FindGameObjectWithTag("no_btn").GetComponent <Button>(); if (hb._money < 5) { yes_btn.interactable = false; } else { yes_btn.onClick.AddListener(YesClicked); } no_btn.onClick.AddListener(NoClicked); }