private void Init() { PlayerHome = HomeData.GenerateRandom(1, 2, 15); EnemyHome = HomeData.GenerateRandom(2, 2, 15); State = GameState.MainMenu; Transition = SceneTransition.InScene; InitScene(); SceneManager.sceneLoaded += OnSceneLoaded; }
private void StartBattle() { BattleStatus = BattleState.Active; battleSkillHandler = FindObjectOfType <BattleSkillHandler>(); ui.ActivateBattleSkills(true); battleSkillHandler.Init(); EnemyHome = HomeData.GenerateRandom( regionNum, Random.Range(2, regionNum + 2), Mathf.Min(60, 20 + 5 * regionNum)); MusicPlayer.Instance.Play(1, true); }
private void StartNewGame() { Debug.Log("New game started"); regionNum = 1; money = 0; score = 0; ui.UpdateRegion(regionNum); ui.UpdateScore(score); PlayerHome = HomeData.GenerateRandom(2, 3, 50); home.Init(PlayerHome); InitInventory(); gameRunning = true; }