public void OnMessageReceived(HoloNetMessage newMessage) { if (_isPaused && !overrideMuteMessageTypes.Contains(newMessage.GetType())) { Debug.Log($"[HOLONET] Messaging - Message received and put to queue: {newMessage.GetType().Name}"); _objectMessageQueue.Add(newMessage); } else { Debug.Log($"[HOLONET] Messaging - Message received: {newMessage.GetType().Name}"); ApplyMessage(newMessage); } }
public void SendMessage(HoloNetMessage message, HoloNetPlayer player, bool isReliable) { Debug.Log($"[HOLONET] Messaging - Sending message {message.GetType().Name}"); message.sendTime = HoloNetAppModule.instance.provider.GetServerTime(); if (player.isLocal) { ApplyMessage(message); } else { HoloNetAppModule.instance.provider.SendMessage(message, player, isReliable); HoloNetAppModule.instance.objectPool.Push(message); } }
public void SendMessage(HoloNetMessage message, DestinationGroup group, bool isReliable) { Debug.Log($"[HOLONET] Messaging - Sending message {message.GetType().Name}"); message.sendTime = HoloNetAppModule.instance.provider.GetServerTime(); if (group == DestinationGroup.All) { HoloNetAppModule.instance.provider.SendMessage(message, DestinationGroup.Others, isReliable); ApplyMessage(message); } else if (group == DestinationGroup.Self || (group == DestinationGroup.Server && HoloNetPlayer.Local.isServer)) { ApplyMessage(message); } else { HoloNetAppModule.instance.provider.SendMessage(message, group, isReliable); } HoloNetAppModule.instance.objectPool.Push(message); }