public void Reappear(Mobile target) { Hits += 50; Frozen = false; if (!Alive || target == null || target.Deleted || !target.Alive || !target.InRange(m_NewLocation, 10)) { MoveToWorld(m_NewLocation, m_NewMap); } else { Point3D location = target.Location; if (SpellHelper.FindValidSpawnLocation(m_NewMap, ref location, true)) { Hole hole = new Hole(0xF34); hole.MoveToWorld(location, m_NewMap); hole = new Hole(0x1363); hole.MoveToWorld(location, m_NewMap); MoveToWorld(location, m_NewMap); } else { MoveToWorld(m_NewLocation, m_NewMap); } } Combatant = target; }
public void EndTunneling(Mobile target) { Hole hole = new Hole(0x1363); hole.MoveToWorld(Location, Map); Internalize(); m_TunnelTimer = Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback <Mobile>(Reappear), target); }
public void BeginTunneling() { Mobile m = Combatant; if (m == null || m.Deleted || !m.Alive || !Alive || m_NextTunneling > DateTime.Now || !CanBeHarmful(m) || !m.InRange(this, 2)) { return; } Frozen = true; Hole hole = new Hole(0xF34); hole.MoveToWorld(Location, Map); m_NewLocation = Location; m_NewMap = Map; PlaySound(0x21E); Say("* The ant lion begins tunneling into the ground *"); m_TunnelTimer = Timer.DelayCall <Mobile>(TimeSpan.FromSeconds(3), new TimerStateCallback <Mobile>(EndTunneling), m); m_NextTunneling = DateTime.Now + TimeSpan.FromSeconds(Utility.RandomMinMax(12, 20)); }
public void Reappear( Mobile target ) { Hits += 50; Frozen = false; if ( !Alive || target == null || target.Deleted || !target.Alive || !target.InRange( m_NewLocation, 10 ) ) { MoveToWorld( m_NewLocation, m_NewMap ); } else { Point3D location = target.Location; if ( SpellHelper.FindValidSpawnLocation( m_NewMap, ref location, true ) ) { Hole hole = new Hole( 0xF34 ); hole.MoveToWorld( location, m_NewMap ); hole = new Hole( 0x1363 ); hole.MoveToWorld( location, m_NewMap ); MoveToWorld( location, m_NewMap ); } else MoveToWorld( m_NewLocation, m_NewMap ); } Combatant = target; }
public void EndTunneling( Mobile target ) { Hole hole = new Hole( 0x1363 ); hole.MoveToWorld( Location, Map ); Internalize(); m_TunnelTimer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( Reappear ), target ); }
public void BeginTunneling() { Mobile m = Combatant; if ( m == null || m.Deleted || !m.Alive || !Alive || m_NextTunneling > DateTime.Now || !CanBeHarmful( m ) || !m.InRange( this, 2 ) ) return; Frozen = true; Hole hole = new Hole( 0xF34 ); hole.MoveToWorld( Location, Map ); m_NewLocation = Location; m_NewMap = Map; PlaySound( 0x21E ); Say( "* The ant lion begins tunneling into the ground *" ); m_TunnelTimer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), new TimerStateCallback<Mobile>( EndTunneling ), m ); m_NextTunneling = DateTime.Now + TimeSpan.FromSeconds( Utility.RandomMinMax( 12, 20 ) ); }