Esempio n. 1
0
 public static void GetEffects(List <int> States, HolderDataCharacter player)
 {
     foreach (var state in States)
     {
         player.character.AddEffect(StaticValues.States.States[state]);
     }
 }
Esempio n. 2
0
    int Attack(HolderDataCharacter character, List <DamageClass> dmg)
    {
        var stats = character.character.currentStats;

        result = new IPS_Move();
        if (data.character.currentStats.HitChance())
        {
            if (stats.ParryChance())
            {
                //IPS_Functions.GetParry(character);
                return(0);
            }
            else if (stats.EvadeChance())
            {
                IPS_Functions.GetEvade();
                return(0);
            }
            IPS_Functions.GetDamage(dmg, character.gameObject);
        }
        else
        {
            IPS_Functions.GetMiss();
        }
        return(0);
    }
Esempio n. 3
0
 public Attack(PlayerMachine.Data _data, int _index)
 {
     index        = _index;
     data         = _data;
     targetAi     = null;
     targetPlayer = null;
     if (data.targets[0].TryGetComponent(out HolderDataEnemy enemy))
     {
         targetAi = enemy;
     }
     if (data.targets[0].TryGetComponent(out HolderDataCharacter character))
     {
         targetPlayer = character;
     }
     SetTarget();
     SetBools();
 }