Esempio n. 1
0
    public void ResetGun()
    {
        if (isGunAttached || gun == null)
        {
            GameObject newGun = Instantiate(gunPrefab, gunSpawnPoint.transform);

            if (gun != null)
            {
                isGunAttached = false;
                gun.DetachFromHand(hand);
                gun.enabled = false;
                Destroy(gun.gameObject, 1.5f);
            }

            gun = newGun.GetComponent <Holdable>();
            gun.onAttachToHand.AddListener(OnGunAttached);
        }
        gunRef = null;
    }